Okay so I'm confused beyond belief here.
These maps are apparently attack/attack so then how does it randomly choose a winner at the end of the round when no one has captured all the objectives?
Also attack/attack on its own makes no sense to me. For example the soviets control the grain elevator by default, so how does the Germans failing to capture it count for a soviet loss? The soviets didn't give any ground.
Next issue:
why are the maps so poorly designed?
Stalingrad was a battle where you fought tooth and nail for every single inch of ground. But here, you just kind of run to the objective, lie prone for about a minute until your numbers are greater than the enemy and then move on.
Again lets bring grain elevator as an example. The germans fight to the base of the grain tower and then they have to start capturing the silo. Instead the germans just kind of sneak up around the tower to the top floors and then work from there. it makes no sense.
Instead TW should have designed the map where you have epic long range fighting outside, and then when you finally get to the elevator, it becomes a frantic and brutal close quarters fight. One where EVERY SINGLE floor must be fought for. Not just 2 random points in the tower.
Just my observation
These maps are apparently attack/attack so then how does it randomly choose a winner at the end of the round when no one has captured all the objectives?
Also attack/attack on its own makes no sense to me. For example the soviets control the grain elevator by default, so how does the Germans failing to capture it count for a soviet loss? The soviets didn't give any ground.
Next issue:
why are the maps so poorly designed?
Stalingrad was a battle where you fought tooth and nail for every single inch of ground. But here, you just kind of run to the objective, lie prone for about a minute until your numbers are greater than the enemy and then move on.
Again lets bring grain elevator as an example. The germans fight to the base of the grain tower and then they have to start capturing the silo. Instead the germans just kind of sneak up around the tower to the top floors and then work from there. it makes no sense.
Instead TW should have designed the map where you have epic long range fighting outside, and then when you finally get to the elevator, it becomes a frantic and brutal close quarters fight. One where EVERY SINGLE floor must be fought for. Not just 2 random points in the tower.
Just my observation