Realistic sounds, but with high volume, RO2 sounds are impressive but I can hardly hear a guy firing 50m away, its sounds like he is 200m away.
Agree here...
Im a sounddesigner myself and musician.
I've recorded weapons in the field my self. I will agree that RO2 weaponsounds sounds realistic. Although I hate the explosions (grenades and artillery).
With the weaponsound that many says are realistic and perfect for a realistic game, I would like to say yes, but no.
In my ears they would need some more love into the audio-program.
They arent as powerful as they should be imo. Now people think I want hollywood sounds like cannon sounds for a beretta pistol. But I dont mean that.
They need to have a MUCH higher volume, to the limit where the sound is destroyed. So to not get it to distort, you would have to add another sound reference made in the program from a better sound and mix it in.
You cant just add a recorded weapon (even if you have a great setup with mics). Atleast i dont enjoy that!
The sounds are weird regarding to 1st person (wich is in stereo?), 3rd person, distant and so on.
In 1st person view you're having a weaker shotsound than in 3rd person view, wich is wrong.
The pistols shoot lower volume than my old soft airgun.
I want to be more freightened by the weapons Im holding at that others are holding. I want my heart to pop out.
I wish I was in the sound department team, if not making the sounds then just assist them.
I dunno, but Ill try to make my own soundmod when the SDK ships out just to learn more of what you do with the UE3 sound-system.
These are some examples of an FNMAG 58.
At 5-10 meters away:
http://dl.dropbox.com/u/11035283/FN_MAG_2_anders.mp3
http://dl.dropbox.com/u/11035283/FN_MAG_3_anders.mp3
At 50-100 meters away:
http://dl.dropbox.com/u/11035283/FN_MAG_distant_anders.mp3
Now even if they sound great or not I wouldnt put them in the game as they are here.
I would add alot more power to them, cause they sound nothing like this when you're there with your own ears. I wore earplugs at the time, but I could've feel how they would sound without earplugs!
When I was there the ground was shaking, my chest pumped like I was punched. I thought my heart would pop out.
In RO2, when listening to the MG34, DP machineguns, I think.... "Erhmmm, so deadly bullets from WHAT?!!"
I really hope the soundteam will take a great overhaul with the sounds. If they can't, atleast make explosions much more powerful and raise the volumes in both close and far distance...
The artillery sounds like a super high frequency wind or something like that. MORE power!!!
Like this:
Close:
http://dl.dropbox.com/u/11035283/Artillery_2.wav
http://dl.dropbox.com/u/11035283/Artillery_1.wav
distant:
http://dl.dropbox.com/u/11035283/Distant_Artillery_1.wav
I hope you get my point now... Cause the game is great, it just needs more love to the sounds aswell among the other things...
/Anders out