So why do so many people moan when they can't respawn? In fact why are YOU so bothered by the "lack of suppression"? Surely you mustn't care if that rifleman pops up and takes you out... its only a game... right?
No the reason there are so many complaints about the weapons at the moment is because people like you are dying so easily and its getting to you. Protip: that is simulated fear of dying. Blurry eyes has nothing to do with it.
Everyone is looking for a way to change the game to make it less dangerous for them. That means it IS dangerous. At least that is how it is being perceived. It's just that you guys haven't realised that YOU are the problem, not the game. You need to change the way you play rather than moan about how its too hard.
Wow, it's just one BS comment after the other from you.
No, I don't want to change the game to make it easier for me, in fact I rarely played the MG role in RO where it was easier than it is now.
What I am suggesting is that we get a proper simulation of suppression.
And you know what, it's not only machine guns that can be used to suppress the enemy, so it goes both ways.
I for one would be thrilled to be under fire and getting suppressed and then try to work myself out of the situation.
For example, if you're several players under fire you could still return fire against the MG and with a bit of skill your concentrated fire against his surrounding he would become suppressed and that would in turn make your own suppression go down so that you could aim more calmly and take him out.
You're saying that we have fear of dying in the game because you don't want to wait for the next round, well that is just ridiculous, I've never heard of anyone that was afraid to die in a game.
The possibility of game death won't even make anyone nervous, so how is being shot at supposed to affect the player?
Of course you would not be the least bit scared of having bullets flying over your head from someone wanting to kill you in real life and you would promptly stand up in the line of fire, aim just like on the shooting range and take out the assailant in one shot.
I for one would be really scared and full of adrenaline and could probably not aim perfectly in that situation.
I believe that if we want real tactics to be usable, we need a simulation of how people act under fire.
Under fire = not calm, not aiming well
Not under fire = calm, aiming well
A good increase in weapon sway and some tunnel vision would probably be a good way to go when under fire, and the more lead per second in your surrounding, the worse it gets.