New Firebug weapon: You may now bend over and light your farts on fire. Delivers a cone shaped radius of fiery death.
Upvote
0
So I guess it's not a flaregun, molotov cocktail, gas canister, blowtorch, thermal lance, incendiary grenade launcher, gas grenade launcher, toxin, tesla gun, lasergun nor a stronger flamer but with green flames (urgh)?
Nope.
This --->
You can at level... 3? when your hand grenades actually set stuff on fire.Demo have the same problem, but whenever you toss a frag, you get demo points, so you can get a head start. You cannot do that as a firebug.
That would actually work. Should make it in-game weight 4. Fire damage so it scale with firebug perk and count towards perk requirements, let it do insane extra damage to fleshpounds and have the ability to chain stun scrakes - but should not be very good against anything else.[url]http://tes.kikaimegami.com/screenshots/Fallout3/Pyra/NewShishkebab2.jpg[/URL]
How about a shishkebob?
You can at level... 3? when your hand grenades actually set stuff on fire.
Nope.
Also, you didn't deny the marshmallows on a stick, I don't know about you, but flaming marshmallows hurt.
Firebug possible level fastest of any perk once they do get their hands on a flamethrower (or two-three flamethrowers as the case might be when you level up as you want to deal as much damage as possible for perk requirements and you have a bit limited amount of ammo in each canister)....None of these options are available for a firebug. Thus i think that a low efficiency, low price weapon would be a good balancer.
(incidentially, I just moved on to firebug some two weeks ago)
Firebug possible level fastest of any perk once they do get their hands on a flamethrower (or two-three flamethrowers as the case might be when you level up as you want to deal as much damage as possible for perk requirements and you have a bit limited amount of ammo in each canister).
What firebug need to be viable on their own (it is already one of the best team perks) is a 4kg piece of equipment to deal with fleshpounds and scrakes (that or make flamethrower weight 4kg so they can equip a 10kg crossbow for later waves).
What firebug need to be viable on their own (it is already one of the best team perks) is a 4kg piece of equipment to deal with fleshpounds and scrakes (that or make flamethrower weight 4kg so they can equip a 10kg crossbow for later waves).
Because all classes used to have more or less efficient ways to deal with all zeds in the game at one point.Urgh. Why does everyone think that each class needs the ability to solo every specimen?
Because all classes used to have more or less efficient ways to deal with all zeds in the game at one point.
Since then they made FP auto rage after awhile (which made it impossible to kite a FP with a firebug) and they made it impossible to decapitate a full health FP at melee range with chainsaw primary attack or bullpup (but they also made crossbow headshots a lot more powerful so berserkers can now equip katana and use a sharpshooter weapon, the crossbow, to decapitate FP - Commando are still fubar though).
So in the name of balance either give Firebugs (and Commando) a way to deal with FPs and Scrakes OR give Sharpshooters a vulnerability so they can not handle all situations solo (for example, before M14EBR, sharpshooters had limited ammo and was "vulnerable" when faced with swarms of lesser zeds on their own - i personally liked that, but i can't see developers removing content thats been in the game for quite some time now just to balance the perk against firebugs. It they can't nerf sharpshooters they have to boost firebugs/commandos or in some other way change FPs to make them vulnerable to firebugs/commandos).