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#1
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Quote:
Personally, I have never played any of the Splinter Cell games but from the gameplay I have seen, and from the interviews, this is most likely a re-bot of the series with more focus on accessibility. Michael Ironside is for instance replaced. I wonder how all this will pann out. |
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#2
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Loved the first three Splinter Cell games. Chaos Theory probably my favourite.
I played the old generation version of Double Agent and it wasn't great. Then came Conviction and I hated it. With new features like mark and execute and less emphasis on stealth and more on impact play. This new one looks like a continuation of the gameplay from Conviction
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#3
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I spent countless hours with Splinter Cell 3 (and I also played 1 and 2) and Chaos Theory is still one of my favorite games, so I am extremely disappointed what the series has become. Splinter Cell 4 was crap, Splinter Cell 5 was extreme Crap, but Splinter Cell 6 looks like "Call of Splinter Cell's Creed", if you know what I mean ... this has nothing to do with what Splinter Cell originally stood for ...
For me this is definitely an E3 highlight, but in a very negative way :'( But it's not just Splinter Cell, at this years E3 every game has the same action-cover-finish moves-explosions-climp up walls-gameplay ... Tomb Raider, Splinter Cell, Assassins Creed, etc, everything looks the same :/ Last edited by No0dle; 06-06-2012 at 02:35 PM. |
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#4
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I got about 15 hours of Conviction, and that includes MP, before I was done. I hated the stealth mechanic. "If the screen is black and white, you're a ghost." Basically the only way you could screw up was shooting a guy while another is looking in your general direction. Otherwise it was just going from one set of perfect darkness to another, mark, execute, repeat. Meh. Binary stealth systems suck.
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Map design is really just a mild form of insanity. Last edited by Nenjin; 06-06-2012 at 03:22 PM. |
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#5
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Looks pretty cool, imo. If it has a difficulty mode where GearsOfWar-ing won't get you through the levels and if the marking-and-letting-Sam-do-the-rest system isn't too overpowered it could be worth playing.
What really bothers me is this bit: Quote:
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#7
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Looks mediocre. I didn't like Double Agent at all. I wish they had gone back to the traditional stealth gameplay. Chaos Theory was the best in the series. If they were smart, they would make a game in the vein of Chaos Theory. Might pass on it.
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#8
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Looks like yet another "Hit X to Win" tactic00l shooter, with the false pretenses of being a realistic title.
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![]() A Dedicated RO Veteran since 2003 Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube |
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#10
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Another one bites the dust.
Not that there was any doubt after Conviction, it was to Splinter Cell what R6:Vegas was to R6.
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#11
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Looks like I'm watching an Assassin's Creed clip.
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#12
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Mark and Execute was a terrible idea and they've not only decided to keep it but make it even more lethal.
Also no Michael Ironside
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#13
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The whole fun of the game used to be sneaking around, waiting for someone to make themselves vulnerable and positioning yourself properly for the appropriate action you wanted to take.
Look over shoulder, turn camera, press button when crosshairs are on bad guys, then pressing another button to kill them all defeats this purpose. I am not even touching the concept of keeping a low profile which is also destroyed.
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#14
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The Splinter Cell franchise has been dead to me for quite awhile. I accepted the last game (Conviction), but this Blacklist title is ridiculously alien with subtle altered SC elements - not a Splinter Cell game in my opinion, it's a modern day Assassin's Creed.
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Uman Kessel - 1941 Series
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