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  #41  
Old 02-14-2013, 09:13 AM
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Victhor-ASH Victhor-ASH is offline
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Ok so why don't they implement it, like making a test server and welcoming testers by modifying the weapon swaying and recoil untill they make it right. In this way there won't be any reason to complain anymore + it would make the recoil less Call of dutish for some weapons, especially snipers.
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Old 02-14-2013, 09:26 AM
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Originally Posted by Victhor-ASH View Post
Ok so why don't they implement it, like making a test server and welcoming testers by modifying the weapon swaying and recoil untill they make it right. In this way there won't be any reason to complain anymore + it would make the recoil less Call of dutish for some weapons, especially snipers.
Recoil for weapons are fine in general, its the sway thats the big issue.

Also, turn outs for beta testing are less than spectacular everytime its been tried so far, so it'll likely end up just being test by a dozen or so forum members and thats not exactly a huge basis for changing major game play aspects.
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  #43  
Old 02-14-2013, 09:29 AM
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I know but like modifying this option as a poll where if a huge majority agrees with the specific swaying and recoil then I don't see any problem why not to add it?
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Old 02-14-2013, 09:41 AM
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I know but like modifying this option as a poll where if a huge majority agrees with the specific swaying and recoil then I don't see any problem why not to add it?
For that answer you'd have to ask TWI themselves, but at the moment I think they are preoccupied with getting Rising Storm out.

This sort of testing was used for Classic, where polls would gather opinion and the changes would be fleshed out in the beta. Again it would be far more effective if more people participated, but not everyone wants to constantly dl large patches in addition to the beta client.
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  #45  
Old 02-14-2013, 10:34 AM
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Once again people conveniently ignore the fact that RO1 had several seconds of sway free precise aim when going ADS. But when the sway hit, you might as well of been playing as a soldier who's had an entire bottle of vodka to himself.
You've lost me as to how that pertains to my post and to what your point is. As I mentioned, for me, the longer time to go from hip to shoulder was compensation for the instant and accurate sight picture. I'll concede that perhaps the sway could come in a little quicker. (But it is a game and at some point, it has to be enjoyable and playable for a wide demographic while trying to keep within the developers paradigm of the game).


In comment specifically to sway in RO1, I didn't really have a problem with that either as the rifles are heavy and long. Its what happens. The quick "fix" (unless you were fatigued) was to simply drop out of IS and back into IS. Though not totally "realistic" as one's arms would still be fatigued and the difficulty in holding a good sight picture would exist, but....that was the game mechanic.
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  #46  
Old 02-14-2013, 12:08 PM
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However, the problem I find when sway is introduced into a game is that a pattern is presented which doesn't change. An example of this is just about every FPS with a scoped-rifle. The scope itself usually sways in figure-8's and isn't affected by other mechanics such as stamina or terrain or position. What this does is simply pushes players to master the pattern which kills the idea of realism for me than if little sway was involved.
This is a good point, but I also think it's a somewhat unavoidable consequence of the videogame format. In real life you don't compensate for recoil by "pulling down" and you don't manage sway by "pulling against the pattern", but those are the only interactions the player has available to manage those components, and you can't prevent the player from doing them. The muscle control, ergonomics, and other aspects of real life management of these aspects cannot be simulated, so if the player compensates via mouse or stick input, I think we may as well call it even, and better than nothing.

At least it is still a skill-based component, rather than something left to luck, or to an "automatic" function of the avatar. I really hate the cheesy attitude that "a real soldier would automatically be expert at controlling sway and recoil so the player himself shouldn't witness any sway or recoil in the game at all".
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  #47  
Old 02-14-2013, 08:17 PM
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Originally Posted by Victhor-ASH View Post
Ok so why don't they implement it, like making a test server and welcoming testers by modifying the weapon swaying and recoil untill they make it right. In this way there won't be any reason to complain anymore + it would make the recoil less Call of dutish for some weapons, especially snipers.
The same idea applies to why we haven't gotten a man on Mars yet.

The problem persists in the engine's capabilities at implementing these features which would make it more like a Sim. I can only imagine how difficult it would be to implement terrain as a factor in ADS and weapons handling.

Would it be nice to see? Yes.
Possible with TWI and the modding communities resources? No.

The other problem I have with this is that a number of proposed changes here on the forums aren't as welcome to consistent players who avoid the forums. I had this discussion with the sBc Bloodbath group last week. I simply asked how many of them go on the forums, and only a few said they check in from time to time to get updates on custom maps.
The rest treat the forums like the plague.

And I think that really says something about how the community functions. One side is working on making the game competitive while the other keeps going in circles on what should be be improved and what Realism really means to Red Orchestra.
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  #48  
Old 02-15-2013, 12:03 PM
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They avoid it because the suggestion and ideeas que is filled with useless things, I mean sure you can make many ideeas and suggestions but the main problem is that does someone really apply them. Ok sure they don't look on the forums, but would they have any reason to look. I mean we only discuss between us the community members, just chatting and chatting how this game would function better and would be nicer to play.

But there isn't any action from the producers. I know they are working on Rising Storm. But please fix the darn bugs. I really don't get it why they had to make this game so complicated and full of bugs so that it's so hard to mode it and update it.
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