I've already said it. YOU WON. There's no arguing with you, and I'm not wasting my time. My God, when somebody actually says, "If you get shot once and start to bleed, that's your "1st" chance as staying alive by using your first bandage," well, you have your own view of life and I'm not gonna change it. I guess the life you spawn with is zero chance. I see the light, Brother! I'm converted. Please leave me alone now, as I have surrendered and have the right under the GC not to be tortured. Toodles.
P.S. And to protect that right, congratulations, you have broken my ignore list cherry. No more logic in the line of, "A cow is a mammal. All cows are mammels. A tiger is a mammel. Therefore, all tigers are cows."
Dude, I was just trying to understand what you were trying to get across, as you never exactly explained what these "Chances" were relating to when you first posted in this thread.
If you want to have your own little freak out because people are actually trying to respond to you in a mature manner, by all means, fill your boots.......
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Back to Topic:
Anyways, I wanted to come back into this thread to talk about the ties between RO:CA and RO:HoS:
Most of the people I see come into these forums and trashing all over RO2, are usually basing their views on what they experienced in RO1 and what made RO1 so great. They then go on about how Tripwire has lost their way and they should have just re-did RO1 with fancier graphics. They go on about how Trip should remove this, take away that, bring back this, stop doing that, etc.....
and then the wonderful justification of "I'm an RO1 Vet" as if somehow that makes them more of an expert on Red Orchestra, more than the Developers of RO or those who have been playing RO before RO1 existed.
People need to keep in mind that if all you have ever played of RO was RO1, then you're only getting a fraction of the overall picture of what RO was and is.
Red Orchestra did not begin and end with RO1, it began with a Mod for Unreal Tournament 2003.... very few people in these forums can say they have been following RO since the very start.
I haven't.... I got into RO when it first became available as a mod for UT2k4.
The point here is that the majority of the people at Tripwire didn't just come along into the RO scene after RO1 was released. Most of them have been on board with RO since day 1.... they have been around long enough to see what made RO for UT2k3, RO for UT2k4 and RO1 so great and so popular.
They also have been around long enough to see what caused problems for each incarnation of Red Orchestra.
Red Orchestra did not Begin and End with RO1 and RO1 is not the thing everybody should be swaying their judgement on.
It was the Mods that made Tripwire what it is today.... the Mods are what made RO what it is today.
In my humble opinion, Red Orchestra: Combined Arms was far more popular and turned more heads than what RO1 did. I knew of people who bought UT2k4 simply to just be able to play RO:CA.
I'm not even sure if there's a way anybody could calculate how many people played RO:CA at its peak compared to RO1 at its peak, but do remember the community was huge.
RO1 is just one of many other variations of RO itself and when you only base your views of RO2 to just RO1, you have a limited perspective to judge what RO could and/or should be.
Again, IMO..... RO1 went off into a different direction from where I personally wanted RO to go. There were more features and many more things going for RO1 that RO:CA didn't have.... but the atmosphere, the feel, the community, the tie between realism and an enjoyable FPS were all missing in RO1. There were a number of things I found that changed in RO1 that I was used to and I appreciated in RO:CA.
RO2 seems to have gone back to that direction RO:CA was taking..... as the thread title states: RO2 is a True Successor to RO:CA and actually interests me more than RO1 ever did.
I suspect that before RO2 was even started, the Devs looked back at not just RO1, but the RO mods as well..... they looked at what made each so great, they looked at the overall picture, not just one game out of three, and they made a platform for RO2 based on all three..... then moved forward with what RO1 should have been.
RO1 does have its unique features and gameplay, it does have playability, but for me, RO1 simply doesn't have the replayability that the Mod always had..... and I found myself wander off to other games & getting a little tired of RO1.
I would still be playing the Mod to this very day if there were decent servers where I live with decent pings.
Since RO2 has come out, I haven't even bothered starting up RO1 even once.