Yes, BUT WHY?
Everyone jumps on the weapons or the maps, but no one ever stops to think that the better players will go for the Germans because the Germans have slightly better weapons. That is realistic and doesn't need to be changed.
What needs to be changed is how the teams are selected and balanced during play. Everyone wants to go Germans to get this unbeatable assault rifle.... so they do. Even in the middle of a round.
For the whole round half the allied team is simply passing time until they can switch teams.
THAT is the problem. No one gave a **** about the MkB42 until everyone had one. Suddenly it was an unbeatable gun. No, it was always the same. It's just that now everyone is using it, many of them are better than you, no matter what gun they use. So it seems that gun is making the difference, but it isn't, not really.
What is making the difference is the desire to play as a Russian. People don't seem to want to, so they spend more time looking for a way to switch than looking for a way to win the round.
Whatever the case, the Allies have better positions than the Axis do on many of the so-called 'Axis favored maps', basically what I am trying to say is that most of the times pubs have no idea where these positions are so naturally the Allies end up getting flanked.
Its not the Axis, its the Allies.
The reason Allies generally lose is because most maps Allies are the on the offensive, and SL doesn't properly utilize smoke.
Its really that simple.
When smoke IS thrown, 2 or 3 people move in through it, while the other 20 players on the team sit back and do absolutely nothing.
On maps where the German's attack they often get stonewalled just as hard.
Really just compare the team scores at the end of the match. Even on maps I win as Russian, the German total team score trumps our's. What does that tell you?
That the Germans were the attacking team. Attackers naturally get more team points than defenders. The only way the opposite could happen would be if the attacking team got shutout on the first caps.
I personally only notice heavy loss ratios on certain maps that are actually biased. Commissar's House, Danzig, Pavlov's House, and Red Oktober Factory being big ones. Most people say that tactics and "skill"* win these maps, really, it's luck -
Commissar's House - To win this as Russia, several things are required. The first, and biggest, is that the Germans don't pull out a PIV. A single PIV can completely shutdown Park North with little fear, due to the only flanking move requires a T34 to get close to the German infantry spawn. You could say that the T34 could weaken the PIV's front armor and kill it that way, but that takes too long and you lose too many reinforcements. Plus, if the German team pulls out BOTH PIV's, just let the timer run out, because you're simply not going to win. Another requirement is that the German commander doesn't call artillery right outside Russian spawn 1. When that happens, that spawn becomes basically useless, and you're funneled. The last one I have in mind, is you gotta hope that their Marksman has a bad ping, or is just a bad Marksman. From personal experience, if their Marksman has a good ping, he can completely shutdown the field between Building B1 and whatever the German cap is from the Projection House. Without a tank, that Marksman is extremely hard to dislodge aswell.
Danzig - All Russian players can do here is pray that a lone wolf can sprint into Propaganda House from one of the sides and pick off the six guys watching the basement. Then hope that their are enough surviving Russians in said basement to run up and clear the upstairs BEFORE the stairway "defenders" get back with their MP40s and MkBs. Then hope, again, that a bunch of Park defenders run over to try to recap the House. Danzig requires a surreal amount of luck.
Pavlov's House - Aslong as the Germans don't pull out their PIVs, it should be fairly easy to defend. The moment the PIVs start rolling, you have a similar situation to that of Commissar's House.
Red October Factory - The map speaks for itself. All the Russians can hope for is that half of the German team is AFK.
About the "Experienced players go German" stuff. That is total BS. German players in WW2 Online try to say the same thing. It's a little known fact that the "Superior German everything" stereotype is very well recognized, and along with the "Bad guy" thing, it influences new players more than anything else. I could almost bet that the only reason some new players go Russian is because Germany is always stacked.
*Side Note - Skill doesn't exist in video games, only Knowledge.
That the Germans were the attacking team. Attackers naturally get more team points than defenders. The only way the opposite could happen would be if the attacking team got shutout on the first caps.
-Players have a perception bias toward Axis to begin with
-Experienced players go Axis more often
-Perception reinforced by experience, more people go Axis
-Only seeing maps which favor Axis adds further to bias
-New players go Russian thinking "Soviets are awesome, right?"
-New players lack all the understanding of experienced and semi-experienced Axis players
-Bias and perception become further re-enforced.
I've seen both teams win on maps that don't favor them. It may not happen with regularity, but it takes a good team to overcome organized opponents, and a great team to overcome organized opponents on a map that doesn't favor them.
You rarely get great teams on the Allies right now. When you do, good Allied players are indistinguishable from good Axis players. I've watched the Allies roll up the Axis on Pavlov's House in less than 10 minutes. It doesn't mean everything is balanced....but it means the players probably have more to do with it than anything.
Where the hell did you read in my post that I was moaning? I just pointed out that is it pretty stupid to analyze pub games in this manner, because a typical pub game is just a bunch of random and usually terrible players running about like lemmings, so any tactics people here so like discussing just don't happen outside clan matches. And even if somebody tries, they usually fail due to their incompetence and random nature of the game. So normally the team consisting of player that shoot better or rush the cap better wins, as long as the map and sides are balanced. But if, on average, one side is winning a lot more than the other side, it means that side has an advantage.That's only because people like you expect pub games to be like that so YOU make them like that. If the old hands play properly, the noobs are forced to play properly or get owned.
I use sound small unit tactics and they work in EVERY GAME. CoD ET, UT, all of them, pub, clan, doesn't matter. I don't need my team to do the right things because I can do it on my own if I have to. They die, I don't.
Then they come here and complain about how ****ty the game is or about how broken and unbalanced it is, and then they get all pissy when I point out that they are their own worst enemy.
I never NEED to complain about game mechanics. I'm just as good at ANY FPS game. You may not believe it, but the people I have played against or with KNOW it.
In the CoD style games they usually call me a hacker. In this game they are saying the game is broken. Same thing.
It's NOT because I am god's gift to FPS. It's because I have NEVER thought that, unlike you. If I lose, I assume it was MY FAULT, and try to learn from my mistakes.
People like you NEVER learn. You just piss and moan about it for awhile then go try and find another game that will let you play badly but not get owned. That is why I am good at ALL FPS games, and you are probably no good at ANY OF THEM. You just don't notice it as much in CoD, or indeed RO1.
It tells me that half of the Russians aren't even shooting from the cap or at people in it to begin with. You get points if you kill an enemy in the cap, or if you're standing in it when you kill one. You even get points if you're standing in the cap when you lose it. You even get the multiplier for being in the cap when it's lost.
The Germans almost always have a higher teamwork score, regardless of whether they're attacking or defending. They're correctly focusing on the objectives and making far more points doing it. I swear on Spartanovka, half the Russian team will fight from behind the cap and maybe shoot one German, while the rest creep up through cover without being seen.
It is. In fact it's a myth that they dominated the RO1 battlefield. Just like CoD, the RO1 battlefield was biased to a certain play style. You could ONLY dominate by playing like that so it taught bad habits.
They learned the SAME kind of bad habits the CoD players learn because RO1 was just as unrealistic as CoD, it was just unrealistic in the oppositie direction.
And yet I was playing it last night, and the Germans couldn't even cap the gate house, MkB or no MkB. The weapons have far less to do with victory than the tactics. If you have the best weapons but the worst tactics, you will lose. Always.
Nope. The are not overpowered. The are realistically powered and you don't know how to deal with it. There is an important difference. If the weapons are overpowered, they will be fixed.