The OP suggestion has been made many times before, by myself included. Afaik it in some form will be in game.
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Give each player their own supply of grenades per round. They choose when to use them from the class menu. Once they're used or dropped after death, that's it. This would make grenade usage a critical decision instead of mindlessly tossing them at choke points.
The 2 biggest problems in RO now is random grenades and grenades being used as primary weapons.
Pick up a good sized rock outside, find a window-sized target 30 meters away, and throw. If you can't get it in, you are probably physically impaired.Add freeaim to grenade throwing. Grenades are currently very very easy to throw with great accuracy (probably why they're the first choice weapon of the casual player, even when out in the open). If there's a small open window 30m away, a decent player (not supreme-leet-mega-ROplayer) will be able to land their grenade inside 9 times out of 10. How many people could actually do that in real life? Not many I bet.
The job is not to nerf grenades, it's to make grenades less numerous.
Pick up a good sized rock outside, find a window-sized target 30 meters away, and throw. If you can't get it in, you are probably physically impaired.
Maybe each player could have a set number of grenades for the entire campaign, ...
variable fuse for grenades would be nice. Afterall these explosives were produced in massive quantities
and the fuses were never guaranteed to last an exact amount of time.
Without going into specifics, I think I can get away with saying that grenades, while more realistically powerful, are much harder to effectively spam. In fact, if you don't use them the way they were meant to be used, you could be in for a nasty surprise.
This is a good idea too. Only problem is you'll see a bunch of grenades being tossed around at the beginning of the map and almost none at all towards the end.Give each player their own supply of grenades per round. They choose when to use them from the class menu. Once they're used or dropped after death, that's it. This would make grenade usage a critical decision instead of mindlessly tossing them at choke points.
The 2 biggest problems in RO now is random grenades and grenades being used as primary weapons.
Pick up a good sized rock outside, find a window-sized target 30 meters away, and throw. If you can't get it in, you are probably physically impaired.