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#1
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I'm frustrated when creating/editing music in .int file for custom maps. It's a hit & miss, some are working and some don't.
Here's a sample: Code:
[KFMusicTrigger0] CombatSong="beelzeboss" WaveBasedSongs=((CombatSong="beelzeboss",CalmSong="carrie"), (CombatSong="beelzeboss",CalmSong="carrie"),(CombatSong="guerillaradio",CalmSong="carrie"), (CombatSong="guerillaradio",CalmSong="carrie"),(CombatSong="facedown",CalmSong="carrie"), (CombatSong="guerillaradio",CalmSong="icanttellyouwhy"), (CombatSong="beelzeboss",CalmSong="carrie"),(CombatSong="facedown",CalmSong="icanttellyouwhy"), (CombatSong="guerillaradio",CalmSong="icanttellyouwhy"), (CombatSong="beelzeboss",CalmSong="icanttellyouwhy")) [KFUseTrigger0] Message="Press USE Key" [KFUseTrigger1] Message="Press USE Key" [KFUseTrigger10] Message="Press USE Key" [KFUseTrigger14] Message="Press USE Key" [KFUseTrigger15] Message="Press USE Key" [KFUseTrigger16] Message="Press USE Key" [KFUseTrigger17] Message="Press USE Key" [KFUseTrigger18] Message="Press USE Key" [KFUseTrigger19] Message="Press USE Key" [KFUseTrigger2] Message="Press USE Key" [KFUseTrigger20] Message="Press USE Key" [KFUseTrigger21] Message="Press USE Key" [KFUseTrigger22] Message="Press USE Key" [KFUseTrigger23] Message="Press USE Key" [KFUseTrigger24] Message="Press USE Key" [KFUseTrigger25] Message="Press USE Key" [KFUseTrigger26] Message="Press USE Key" [KFUseTrigger27] Message="Press USE Key" [KFUseTrigger28] Message="Press USE Key" [KFUseTrigger3] Message="Press USE Key" [KFUseTrigger31] Message="Press USE Key" [KFUseTrigger33] Message="Press USE Key" [KFUseTrigger35] Message="Press USE Key" [KFUseTrigger37] Message="Press USE Key" [KFUseTrigger39] Message="Press USE Key" [KFUseTrigger4] Message="Press USE Key" [KFUseTrigger5] Message="Press USE Key" [KFUseTrigger6] Message="Press USE Key" [KFUseTrigger7] Message="Press USE Key" [KFUseTrigger8] Message="Press USE Key" [KFUseTrigger9] Message="Press USE Key" [LevelInfo0] Title="KF-Backtrack" [LevelSummary] Title="KF-Backtrack" Description="KF-Backtrack" |
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#2
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Few things:
ogg *Is the music ogg (actually encoded as ogg, not just renamed from another extension)? *Are they alphanumeric, no spaces or dashes? *Do they actually work in game (test them in another map)? KFMusicTrigger *Does the map have a KFMusicTrigger? *Has KFMusicTrigger\MusicTrigger\Song been populated (different section than KFMusicTrigger\KFMusicTrigger\Song)? int *Does the KFMusicTrigger declaration match the instance used in the map (KFMusicTrigger0 wont work if the map is using KFMusicTrigger1)? *Are there any syntax errors (format, spelling, etc..)? |
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#3
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Thanks!
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Quote:
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If there is no music trigger?How to add custom music? Last edited by zhidd; 07-26-2012 at 09:18 AM. |
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#4
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The map int will supersede the settings of an actor in the map but the actor has to actually exist. If it doesn't, the int will have no effect unless the map is modified to include the actor in question.
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