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  #1  
Old 07-26-2012, 01:13 AM
zhidd's Avatar
zhidd zhidd is offline
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Posts: 50
Default Add/edit custom music on int file

I'm frustrated when creating/editing music in .int file for custom maps. It's a hit & miss, some are working and some don't.


Here's a sample:
Code:
[KFMusicTrigger0]
CombatSong="beelzeboss"
WaveBasedSongs=((CombatSong="beelzeboss",CalmSong="carrie"),

(CombatSong="beelzeboss",CalmSong="carrie"),(CombatSong="guerillaradio",CalmSong="carrie"),

(CombatSong="guerillaradio",CalmSong="carrie"),(CombatSong="facedown",CalmSong="carrie"),

(CombatSong="guerillaradio",CalmSong="icanttellyouwhy"),

(CombatSong="beelzeboss",CalmSong="carrie"),(CombatSong="facedown",CalmSong="icanttellyouwhy"),

(CombatSong="guerillaradio",CalmSong="icanttellyouwhy"),

(CombatSong="beelzeboss",CalmSong="icanttellyouwhy"))

[KFUseTrigger0]
Message="Press USE Key"

[KFUseTrigger1]
Message="Press USE Key"

[KFUseTrigger10]
Message="Press USE Key"

[KFUseTrigger14]
Message="Press USE Key"

[KFUseTrigger15]
Message="Press USE Key"

[KFUseTrigger16]
Message="Press USE Key"

[KFUseTrigger17]
Message="Press USE Key"

[KFUseTrigger18]
Message="Press USE Key"

[KFUseTrigger19]
Message="Press USE Key"

[KFUseTrigger2]
Message="Press USE Key"

[KFUseTrigger20]
Message="Press USE Key"

[KFUseTrigger21]
Message="Press USE Key"

[KFUseTrigger22]
Message="Press USE Key"

[KFUseTrigger23]
Message="Press USE Key"

[KFUseTrigger24]
Message="Press USE Key"

[KFUseTrigger25]
Message="Press USE Key"

[KFUseTrigger26]
Message="Press USE Key"

[KFUseTrigger27]
Message="Press USE Key"

[KFUseTrigger28]
Message="Press USE Key"

[KFUseTrigger3]
Message="Press USE Key"

[KFUseTrigger31]
Message="Press USE Key"

[KFUseTrigger33]
Message="Press USE Key"

[KFUseTrigger35]
Message="Press USE Key"

[KFUseTrigger37]
Message="Press USE Key"

[KFUseTrigger39]
Message="Press USE Key"

[KFUseTrigger4]
Message="Press USE Key"

[KFUseTrigger5]
Message="Press USE Key"

[KFUseTrigger6]
Message="Press USE Key"

[KFUseTrigger7]
Message="Press USE Key"

[KFUseTrigger8]
Message="Press USE Key"

[KFUseTrigger9]
Message="Press USE Key"

[LevelInfo0]
Title="KF-Backtrack"

[LevelSummary]
Title="KF-Backtrack"
Description="KF-Backtrack"
What did I miss? It doesn't work
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  #2  
Old 07-26-2012, 06:30 AM
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zYnthetic zYnthetic is offline
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Location: Hotlanta
Posts: 827
Default

Few things:
ogg
*Is the music ogg (actually encoded as ogg, not just renamed from another extension)?
*Are they alphanumeric, no spaces or dashes?
*Do they actually work in game (test them in another map)?
KFMusicTrigger
*Does the map have a KFMusicTrigger?
*Has KFMusicTrigger\MusicTrigger\Song been populated (different section than KFMusicTrigger\KFMusicTrigger\Song)?
int
*Does the KFMusicTrigger declaration match the instance used in the map (KFMusicTrigger0 wont work if the map is using KFMusicTrigger1)?
*Are there any syntax errors (format, spelling, etc..)?
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Old 07-26-2012, 09:17 AM
zhidd's Avatar
zhidd zhidd is offline
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Posts: 50
Default

Thanks!

Quote:
Originally Posted by zYnthetic View Post
Few things:
ogg
*Is the music ogg (actually encoded as ogg, not just renamed from another extension)?
*Are they alphanumeric, no spaces or dashes?
*Do they actually work in game (test them in another map)?
Yes, yes and yes. Tested working in KF-SecretPassage.

Quote:
KFMusicTrigger
*Does the map have a KFMusicTrigger?
*Has KFMusicTrigger\MusicTrigger\Song been populated (different section than KFMusicTrigger\KFMusicTrigger\Song)?
I don't know if the map has music trigger. I don't have SDK/Map editor. Is there a way to know this without SDK?

Quote:
int
*Does the KFMusicTrigger declaration match the instance used in the map (KFMusicTrigger0 wont work if the map is using KFMusicTrigger1)?
*Are there any syntax errors (format, spelling, etc..)?
I'll go with trial & error with KFMusicTrigger0 or 1 on every custom map?

If there is no music trigger?How to add custom music?

Last edited by zhidd; 07-26-2012 at 09:18 AM.
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  #4  
Old 07-26-2012, 05:51 PM
zYnthetic's Avatar
zYnthetic zYnthetic is offline
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Join Date: Mar 2009
Location: Hotlanta
Posts: 827
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Quote:
Originally Posted by zhidd View Post

If there is no music trigger?How to add custom music?
The map int will supersede the settings of an actor in the map but the actor has to actually exist. If it doesn't, the int will have no effect unless the map is modified to include the actor in question.
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