well if you using the illegal version then you for sure find quite often AI facing walls and doing illogical stuff
same goes for the terrible recoil, uber precise AI and such
it's called FADE ...
now for the legal version ...
the AI has dozen of parameters which mission maker can set to adjust it's skills
and then many various other modes of behaviour
which can be controlled by powerful scripting or FSM (Finite State Machine)
so quality of missions often rely how much from the 'basic' behaviour and rules mission maker want to go ...
if You think You found or encouter bugs and are certain You can replicate them or write usable repro
then feel free and post ticket with report to Community Issue Tracker
[url]http://dev-heaven.net/projects/cis/issues/new[/URL]
You can track-watch the development progress (btw. it's only partial because it covers only public known issues
[url]http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D=2&tracker_ids%5B%5D=4&completed=1[/URL]
anyway this applies only if You interested in constructive feedback and help us improve our game ...
same goes for the terrible recoil, uber precise AI and such
it's called FADE ...
now for the legal version ...
the AI has dozen of parameters which mission maker can set to adjust it's skills
and then many various other modes of behaviour
which can be controlled by powerful scripting or FSM (Finite State Machine)
so quality of missions often rely how much from the 'basic' behaviour and rules mission maker want to go ...
if You think You found or encouter bugs and are certain You can replicate them or write usable repro
then feel free and post ticket with report to Community Issue Tracker
[url]http://dev-heaven.net/projects/cis/issues/new[/URL]
You can track-watch the development progress (btw. it's only partial because it covers only public known issues
[url]http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D=2&tracker_ids%5B%5D=4&completed=1[/URL]
anyway this applies only if You interested in constructive feedback and help us improve our game ...
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