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View Poll Results: What would you do?
[Server] I would definitely host Conquest. 7 10.77%
[Server] I would host Conquest if there are enough players. 4 6.15%
[Server] I don't think I would host Conquest. 2 3.08%
[Player] I would actively search for Conquest servers. 23 35.38%
[Player] I would play Conquest depending on the number of players. 33 50.77%
[Player] I would seldom play Conquest. 10 15.38%
[Mapper] I would definitely create/convert maps for Conquest. 3 4.62%
[Mapper] I might create/convert maps for Conquest if there are enough players. 3 4.62%
[Mapper] I don't think I would create/convert maps for Conquest. 5 7.69%
Multiple Choice Poll. Voters: 65. You may not vote on this poll

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  #41  
Old 02-02-2013, 11:58 AM
-=THOR=-'s Avatar
-=THOR=- -=THOR=- is offline
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Do you guys have any idea on how to improve teamwork in CQ, to prevent it from turning into a free for all?

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Originally Posted by Dietl View Post
Any chance you might work on a s&d mod after this one?
Before making a pure S&D, I might do a gametype that Traxx told me about, it was in Return to Castle Wolfenstein.

The attacking team has to support the engineers to break through the defences of a bunker, generally to blow up a wall or such, while the enemy team try to kill the engineer/disarm the satchel/tnt. Then they have to capture (and hold) a territory to get a spawn point on the other side of the wall. Once done, they have to capture documents on the other side of the bunker, and bring them to a radio to transmit them. Once done, a stopwatch stops, and teams are reversed. The team that does that the fastest wins.

There would be a lot of teamwork involved there. I wonder if it can be adapted for larger maps though. There would be less Run & Gun than CTF since you dont run one side and another all the time.

Last edited by -=THOR=-; 02-02-2013 at 12:05 PM.
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  #42  
Old 02-02-2013, 01:05 PM
danh danh is offline
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Quote:
Originally Posted by -=THOR=- View Post
Do you guys have any idea on how to improve teamwork in CQ, to prevent it from turning into a free for all?



Before making a pure S&D, I might do a gametype that Traxx told me about, it was in Return to Castle Wolfenstein.

The attacking team has to support the engineers to break through the defences of a bunker, generally to blow up a wall or such, while the enemy team try to kill the engineer/disarm the satchel/tnt. Then they have to capture (and hold) a territory to get a spawn point on the other side of the wall. Once done, they have to capture documents on the other side of the bunker, and bring them to a radio to transmit them. Once done, a stopwatch stops, and teams are reversed. The team that does that the fastest wins.

There would be a lot of teamwork involved there. I wonder if it can be adapted for larger maps though. There would be less Run & Gun than CTF since you dont run one side and another all the time.
Adding more cues. Instead of having the X is being attacked when you are losing it, you should have it pop up once there is a 2 to 3 ratio of enemy to friendly. Right now it pops up at I think when there is a majority of enemy.

Then you can add cues for squad leader or team leader. You can have a cue pop up saying you are not near your squad leader!

Or when they die, you can say your squad leader has fallen! or team leader has fallen!

Last edited by danh; 02-02-2013 at 01:06 PM.
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  #43  
Old 02-02-2013, 10:36 PM
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LugNut LugNut is offline
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This is a little OT, but I've always enjoyed CTF, especially on larger maps, because you need more teamwork. On smaller maps one guy can try to pull the whole thing off, on larger you really need a small squad working together to keep the flag moving. One thing that promotes non stop sprinting is the that the flag is always visible. What do you think if once the flag carrier goes prone, the flag disappears? That way they could be a little more stealthy, hide while they wait for reinforcements instead of feeling the pressure to R&G their way across the map?
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  #44  
Old 02-03-2013, 12:04 AM
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Originally Posted by LugNut View Post
This is a little OT, but I've always enjoyed CTF, especially on larger maps, because you need more teamwork. On smaller maps one guy can try to pull the whole thing off, on larger you really need a small squad working together to keep the flag moving. One thing that promotes non stop sprinting is the that the flag is always visible. What do you think if once the flag carrier goes prone, the flag disappears? That way they could be a little more stealthy, hide while they wait for reinforcements instead of feeling the pressure to R&G their way across the map?
Well, as far as CTF is concerned, the flag is attached on the back of the carrier, so when he goes prone, the flag follows his back bone, and ends up on the ground too.
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