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  #21  
Old 01-13-2013, 06:04 AM
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Drot Drot is offline
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The problem is that there continues to be newplayers and after a short period leaving the game in favor of another steam games on offer.
What percentages of the new players reach level 99? Not many - as evidenced by the daily number of players.

We, who are fond of what RO2 offer of challenges, is becoming tired of the newplayers TKs, lack of interest in conquering and cooperation.

Server owners: change your servers to level 40 + servers, if you dare and I will donate money to play on the server, which I'm sure there are more, who would like to.

Last edited by Drot; 01-13-2013 at 06:06 AM.
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  #22  
Old 01-13-2013, 06:18 AM
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You see, even people who are above rank 40 will still be stupid, silent, and team kill you. It's not the new people, it's the stupid people IMO.

But if you're willing to donate money to servers for doing this I'm all for it ^-^
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  #23  
Old 01-13-2013, 06:19 AM
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rookies belong as much to the battlefield as veterans do .. i bet 75% of the people complaining here are low skilled nabs themselve
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  #24  
Old 01-13-2013, 06:42 AM
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Quote:
Originally Posted by Drot View Post
The problem is that there continues to be newplayers and after a short period leaving the game in favor of another steam games on offer.
What percentages of the new players reach level 99? Not many - as evidenced by the daily number of players.

We, who are fond of what RO2 offer of challenges, is becoming tired of the newplayers TKs, lack of interest in conquering and cooperation.

Server owners: change your servers to level 40 + servers, if you dare and I will donate money to play on the server, which I'm sure there are more, who would like to.
See, this is why I was afraid of playing this game. A lot of newer players(I hesitate to say younger, its not strictly true) are tking, which is a problem. The thing is, Honor is a ranking system dependent on how long you have available to play.

I'm still at Honor 15ish, and so are many new players that are trying very hard to break into what is a different kind of game, and not all of us have previous RO1 or Arma experience. I'm not saying forgive ALL the team kills, or that its a totally acceptable thing; New Players should learn how to tell the foe apart. But it isn't something that comes right away. A good amount of practice can turn a "noob" into a good teamplayer, and that requires positive reinforcement.

In short; >40 servers would stifle a growing community, to cater to the needs of the few. We want to be good, we WANT to do well. Give us the opportunity to prove ourselves.

P.S: I've only tked a couple times(On human players, bots...tend to do dumb things) but I felt so bad about it that I practiced offline with the console till I got it down. Just an idea.
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  #25  
Old 01-13-2013, 08:35 AM
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An excellent attitude, Sir. I wish it were contagious! TWB*SlowBull
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  #26  
Old 01-13-2013, 09:57 AM
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friendly fire happens. unless the guy's killing you in spawn on purpose, i just get over it.
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  #27  
Old 01-13-2013, 10:28 AM
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Quote:
Originally Posted by r5cya View Post
friendly fire happens. unless the guy's killing you in spawn on purpose, i just get over it.
You are absolutely right. Every few games there is some A hole that unloads a magazine in a full spawn. Nothing more irritating or plain dumb IMO.
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  #28  
Old 01-13-2013, 12:10 PM
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I find it irritating as well when Riflemen and Squad Leaders are staying back. Riflemen are the main attacking force, they are fodder and their deaths aren't important. The deaths of the attacking Riflemen start stacking up though whenever the SLs aren't doing THEIR job of placing artillery positions and throwing their smoke for the Riflemen to have efficient cover when moving across open fields. Squad Leaders should always be directly behind the Riflemen, which still means they're apart of the front line force.

A great example of this strategy would be on Der Iwan Berg. This map doesn't allow the Elite Assault class because it focuses on Germany's great use of "blitzkrieg." The only way the Germans can win on this map is by attacking fast and keep moving, you'll notice the map runs a whole lot longer when even a small amount of people are holding back.

I don't think our TKing issue can be resolved, going on what someone previously stated about them being able to respawn, a threat of death might work in Countdown, but no one even seems to play the mode anyways.
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  #29  
Old 01-13-2013, 09:14 PM
Sensemann Sensemann is offline
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Quote:
Originally Posted by TheOnlyX View Post
I find it irritating as well when Riflemen and Squad Leaders are staying back. Riflemen are the main attacking force, they are fodder and their deaths aren't important. The deaths of the attacking Riflemen start stacking up though whenever the SLs aren't doing THEIR job of placing artillery positions and throwing their smoke for the Riflemen to have efficient cover when moving across open fields. Squad Leaders should always be directly behind the Riflemen, which still means they're apart of the front line force.
I partly disagree. SLs should actually be in front of their riflemen. Especially russian SLs should be IN the capzone on Red October Factory. If they do that, their squads can spawn on them, close to the capzone, avoiding the crazy sprint through the wall of bullets the Germans set up on objective A.


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... a threat of death might work in Countdown, but no one even seems to play the mode anyways.
http://forums.tripwireinteractive.co...46#post1176646
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