The only way you'd find a server that has custom class/weapon limits would be to look in the unranked server browser.
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Would it be possible to "add" another specific class, like Elite Assault?
Or allow a server side function to limit it? The Mkb42 I mean.
I have not played yet with the unlocks, and all these posts are getting me a little worried.
The only way you'd find a server that has custom class/weapon limits would be to look in the unranked server browser.
@Nader
Holy ****...I think I just fainted for at least 3 seconds while reading your post. It must really be that bad.
Also, I'm glad i wasn't just being butthurt when getting frustrated by this gun for the brief time I had to play earlier.
I never realized how important sound was to my game until it was no longer valuable...
Yeah...after tonight's session I just feel like putting the game away for a while. Other than the Mkb issue, seeing how even after the patch, the ranks and statistic are still not working is frustrasting.
The term "game breaking" gets thrown around way too much here, but I think this is an appropriate use of it. I'm going to put this game down for a few weeks until this gets worked out. I can deal with the occasional crash or spawning with an enemy gun, but this has turned the game into something it shouldn't be.
Seriously, guys. The balance is screwed.
I had my best experience with RO this morning, pre-patch, and my worst just now, post-patch.
I would leave everything the way it is. The Mkb42 is a great all-round firearm but the PPSH is slightly better up close and the rifles are better long range. The same with the MP40, it fits somewhere between the PPSH and the Mkb42 in terms of effective range in game. The Mkb42 also has a lot of kick to it. I personally find it effective only if I do like 3 shot bursts at a distance.
This is how I view the effective range of each firearm:
PPSH, MP40, Mkb42, Either sides' rifle. The Germans are really effective in mid to long range situations whereas the Russians are slightly more effective at extremely close and long range distances.
I would leave everything the way it is. The Mkb42 is a great all-round firearm but the PPSH is slightly better up close and the rifles are better long range. The same with the MP40, it fits somewhere between the PPSH and the Mkb42 in terms of effective range in game. The Mkb42 also has a lot of kick to it. I personally find it effective only if I do like 3 shot bursts at a distance.
This is how I view the effective range of each firearm:
PPSH, MP40, Mkb42, Either sides' rifle. The Germans are really effective in mid to long range situations whereas the Russians are slightly more effective at extremely close and long range distances.
This would work for me.Or limit it to 1 per side via field promotion.
don't give in to nerf the mkb you have shot the weapon and saw what it can do please don't get rid of the realsim for sillly balance