I have been modeling in maya and editing UVs in photoshop for over a week now. When I import the UV map from photoshop to maya and apply it, the shape looks fine. When I import the shape and Uv texture into KF and apply it to the shape, it does not look right at all. Does anyone know what is causing this? What am I doing wrong? pictures available on previous post, but they didn't seem to help anyone.
Let me ask this. When I model an object for killing floor, does it all have to be a single sold object or can it have multiple pieces. For example, I have a chair with a number of pieces inclulding the seat, back, armrests, and legs... all separate pieces. If it does have to be a single piece, how do i combine vertexs?
I'm dieing here folks, what is wrong with my junk?
Let me ask this. When I model an object for killing floor, does it all have to be a single sold object or can it have multiple pieces. For example, I have a chair with a number of pieces inclulding the seat, back, armrests, and legs... all separate pieces. If it does have to be a single piece, how do i combine vertexs?
I'm dieing here folks, what is wrong with my junk?