![]() |
![]() |
|
#1
|
||||
|
||||
|
I'm curious if this is viable tactic or not.
I've tried this on a couple maps. A fire control squad leader simply takes spotting for artillery as his primary responsibility, spotting from a high position behind enemy lines (such as the top of corner ruins), so spots can be called in with precision (commander asks for E6 center? I can get it for him in less than 3 seconds) and harassing enemy forces with rifle fire, as well as spotting infantry and tanks. Am I wasting the SL slot, or is this a tactic that deserves more attention?
__________________
"Shilko, wars are not won by the most competent army葉hey are won by the least incompetent army." |
|
#2
|
||||
|
||||
|
Quote:
__________________
aka Wakke Last edited by Proud_God; 06-29-2012 at 12:41 PM. |
|
#3
|
||||
|
||||
|
Quote:
recon plane click boom.
__________________
"Shilko, wars are not won by the most competent army葉hey are won by the least incompetent army." |
|
#4
|
||||
|
||||
|
Yes, but there are still the delays in recon and arty.
Also, arty might have to be limited in other ways, like limited number available in a match. Also, visual contact during the arty fire might give an accuracy boost as it would represent giving corrections to the men firing the arty. Just some thoughts.
__________________
aka Wakke |
|
#5
|
||||
|
||||
|
Quote:
arty fires, spotting while firing will adjust in the artillery adjusting fire ![]() not some automatic correction stuff thing is radios won't be near someone doing fire correction though, it's a bit hard to explain. A radioman class like in DH would be the best solution, but, that's not in game.
__________________
"Shilko, wars are not won by the most competent army葉hey are won by the least incompetent army." |
|
#6
|
||||
|
||||
|
Back to the OP's idea, the main problem I can think of is that the kind of position you're describing is going to get you sniped, consistently.
|
|
#7
|
||||
|
||||
|
I think you should be careful about which squadleader position you use for the op's plan.
Don't use an important squad like first or 2nd. Use the anti-tank squad for example. |
|
#8
|
||||
|
||||
|
Quote:
and yes, I pick a squad in which there aren't a lot of members. The AT squad is actually quite hilarious to do this with, as AT rifles can get awesome angles to hit tanks from from that sort of position.
__________________
"Shilko, wars are not won by the most competent army葉hey are won by the least incompetent army." |
|
#9
|
||||
|
||||
|
i really like this idea. i also like the radioman idea and the medic, though i really don't see that one working out at all.
it would be very interesting if you come up with a good way to make those ideas work and twi carried it out. |
|
#10
|
||||
|
||||
|
Quote:
The only thing is that #1: might not be historically accurate #2: you'd need to make a radioman model and class #3: new players might have problems with it. All in all I'd be 100% behind a radioman class (as a mud and blood whore) and I really do hope they are going to be added into the game (or possibly rising storm)
__________________
"Shilko, wars are not won by the most competent army葉hey are won by the least incompetent army." |
|
#11
|
|||
|
|||
|
Amen to that.. A medic would basically be you having to carry a downed guy into a clear area (It would have to be a combat medic, of course) where he could do medic stuff and get the guy back on his feet. Only problem with this mechanic is that the player might have to wait even longer to spawn, which... Yeah. Plus the historical accuracy issues. Just a thought. Radioman sounds cooler, makes more sense than a commander in my opinion. I'm also hoping they actually make the "tank classes" actually levelable at some point.
|
|
#12
|
||||
|
||||
|
Yeah, gonna have to burst your bubble, but portable radios like the walkie talkie and backpacks we've seen so many times in War movies only really hit the battlefield in numbers with the invasion of sicily summer 1943...
And it was really the Americans who used them. It's a pretty clear flat out no from the history department. |
|
#13
|
||||
|
||||
|
Quote:
It could be a good tactic to be behind the lines as a mobile spawn point so your team can attack from behind.... but I don't see the benefit of being behind the lines to mark arty that can be marked at any distance, at any angle.... (so long as your view is not obstructed) But the other problem with that tactic of being behind enemy lines as a mobile spawn point, is that you can easily (& quickly) end up in a protected area if an objective is taken by the enemy, which most likely will not give you and your squad any time to escape certain gibbish death. Since we're on the topic of arty, there's something I have been wondering for months now: If I'm the Commander and I mark arty coordinates on one section of the map and I have one or more Squad Leaders mark arty coordinates in other locations of the map..... when I call arty in for a strike..... does the arty land on my spot, the last spot marked.... or do all marked areas have arty drop on them?? ![]() If you have arty land on each marked coordinate at the same time, that would be cool and you can get the Commander & SL's to mark a wide spread of coordinates to set a wall of arty to block the enemy... or to smack out multiple spots where the enemy is entrenched at once.
__________________
Last edited by Cpt-Praxius; 07-31-2012 at 02:25 AM. |
|
#14
|
||||
|
||||
|
Quote:
|
|
#15
|
||||
|
||||
|
But as Commander, I've seen multiple marks (Yellow mushroom cloud in sector C6, and a Red one in D3.... sometimes a green one in another sector, etc.)
Which mark gets the arty?? Or has something changed since the last couple of patches?
__________________
|
|
#16
|
||||
|
||||
|
Yellow markers are possible artillery targets.
Green marker is the one chosen by the battalion commander from all marks. Red marker is where the artillery is going down now. Last edited by Holy.Death; 08-01-2012 at 05:50 AM. |
|
#17
|
||||
|
||||
|
Ah, thanks for that info..... how do you pick which one you use? Just by clicking on the map while at radio??
__________________
|
|
#18
|
||||
|
||||
|
Yes, simply click on artillery marker you want to use and it will change color from yellow to green.
|
|
#19
|
||||
|
||||
|
Groovy, thanks for that... you learn something everyday.
__________________
|
|
#20
|
|||
|
|||
|
That helps me a bunch too, been working on playing as an SL now that the spawning actually works
I'm sure many a platoon commander will be pleased
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|