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Old 01-09-2013, 06:12 PM
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Catalavos Catalavos is offline
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Default BSP to Static Mesh question

Hi guys,
I've tried to convert a BSP shape (a building with doors and windows) to a static mesh but when I do the holes for doors and windows get covered up and I end up with only a flat plane shape (doors and window holes disappear). I've tried to select just the additive brush, just the subtractive brush and both at the same time but still end up with only a solid shape. Am I doing something wrong or it that just how it works?
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Old 01-09-2013, 06:37 PM
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Twrecks Twrecks is offline
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Obviously you have a combination of additive and subtractive brushes that you are trying to convert. You can only convert one brush at a time.

Solution is to create a rectangular red builder brush larger than your BSP construction (type in numbers, do not use the scale function), it needs to completely envelop the BSP you wish to convert. Next, use the "intersect" brush option in the left brush dialog pane. This should give you a red builder brush of only the solid BSB. Move the resulting red builder brush away to an empty area and click the "add" brush. You should now have a single BSP to convert. When converting, works best if your BSP brush is at world zero, and all the vertexs are on the grid.

G'luck.
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Old 01-09-2013, 11:30 PM
danh danh is offline
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Quote:
Originally Posted by Twrecks View Post
Obviously you have a combination of additive and subtractive brushes that you are trying to convert. You can only convert one brush at a time.

Solution is to create a rectangular red builder brush larger than your BSP construction (type in numbers, do not use the scale function), it needs to completely envelop the BSP you wish to convert. Next, use the "intersect" brush option in the left brush dialog pane. This should give you a red builder brush of only the solid BSB. Move the resulting red builder brush away to an empty area and click the "add" brush. You should now have a single BSP to convert. When converting, works best if your BSP brush is at world zero, and all the vertexs are on the grid.

G'luck.
This is how you do it.
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Old 01-09-2013, 11:34 PM
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http://www.angelmapper.com/gamedev/t.../uedmeshes.htm
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Old 01-10-2013, 07:38 AM
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Catalavos Catalavos is offline
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Thanks again, guys.
Wolverine- luckily I have very simple BSP shapes to convert so they came out fine.
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