That the Germans were the attacking team. Attackers naturally get more team points than defenders. The only way the opposite could happen would be if the attacking team got shutout on the first caps.
I personally only notice heavy loss ratios on certain maps that are actually biased. Commissar's House, Danzig, Pavlov's House, and Red Oktober Factory being big ones. Most people say that tactics and "skill"* win these maps, really, it's luck -
Commissar's House - To win this as Russia, several things are required. The first, and biggest, is that the Germans don't pull out a PIV. A single PIV can completely shutdown Park North with little fear, due to the only flanking move requires a T34 to get close to the German infantry spawn. You could say that the T34 could weaken the PIV's front armor and kill it that way, but that takes too long and you lose too many reinforcements. Plus, if the German team pulls out BOTH PIV's, just let the timer run out, because you're simply not going to win. Another requirement is that the German commander doesn't call artillery right outside Russian spawn 1. When that happens, that spawn becomes basically useless, and you're funneled. The last one I have in mind, is you gotta hope that their Marksman has a bad ping, or is just a bad Marksman. From personal experience, if their Marksman has a good ping, he can completely shutdown the field between Building B1 and whatever the German cap is from the Projection House. Without a tank, that Marksman is extremely hard to dislodge aswell.
Danzig - All Russian players can do here is pray that a lone wolf can sprint into Propaganda House from one of the sides and pick off the six guys watching the basement. Then hope that their are enough surviving Russians in said basement to run up and clear the upstairs BEFORE the stairway "defenders" get back with their MP40s and MkBs. Then hope, again, that a bunch of Park defenders run over to try to recap the House. Danzig requires a surreal amount of luck.
Pavlov's House - Aslong as the Germans don't pull out their PIVs, it should be fairly easy to defend. The moment the PIVs start rolling, you have a similar situation to that of Commissar's House.
Red Oktober Factory - The map speaks for itself. All the Russians can hope for is that half of the German team is AFK.
About the "Experienced players go German" stuff. That is total BS. German players in WW2 Online try to say the same thing. It's a little known fact that the "Superior German everything" stereotype is very well recognized, and along with the "Bad guy" thing, it influences new players more than anything else. I could almost bet that the only reason some new players go Russian is because Germany is always stacked.
*Side Note - Skill doesn't exist in video games, only Knowledge.
Red Oktober Factory-
almost 60 hours played in ro2 already and I have yet to lose as allies on this map.
Upvote
0