Ok, without going into too many details about my super-secret aryan super soldier weapons upgrade plan, I have a quick coding question. Well, two, I guess.
1) How do you make a static mesh's collision detection turn on?
EDIT: Figured this out somewhat. Grenades/Satchels have a collision radius/height.. which is ok, I suppose, but not what I'm looking for.
Here's an "extreme" example. Say that when you tossed a grenade, the actual grenade projectil was, oh, a Tiger I. Is there a way to use the tank's collision detection so that it will recognize a vehicle-shaped object flying through the air, or is it just the nature of anything being used as a grenade projectile to have a mysterious cylindrical collision zone?
Also of interest here: Say you were willing to accept a cylindrical collision zone to save time and effort. Is there a way to add physics/karma or whatever to the projectile? As in, should you toss a F1 and hit someone, that it would hurt them? The grenade bonking them, I mean. Or, back to the extreme example, could you make it where your Tiger I floating through the air would squash whatever it landed on?
2)Is there a way to add new functionality to a grenade? Such as, when it detonates, an object is spawned? I haven't looked into this thoroughly yet, but I'm curious. Obviously, the damage radius has to "spawn", so I'm wondering if other things could be produced.
Edit: still no luck here.
1) How do you make a static mesh's collision detection turn on?
EDIT: Figured this out somewhat. Grenades/Satchels have a collision radius/height.. which is ok, I suppose, but not what I'm looking for.
Here's an "extreme" example. Say that when you tossed a grenade, the actual grenade projectil was, oh, a Tiger I. Is there a way to use the tank's collision detection so that it will recognize a vehicle-shaped object flying through the air, or is it just the nature of anything being used as a grenade projectile to have a mysterious cylindrical collision zone?
Also of interest here: Say you were willing to accept a cylindrical collision zone to save time and effort. Is there a way to add physics/karma or whatever to the projectile? As in, should you toss a F1 and hit someone, that it would hurt them? The grenade bonking them, I mean. Or, back to the extreme example, could you make it where your Tiger I floating through the air would squash whatever it landed on?
2)Is there a way to add new functionality to a grenade? Such as, when it detonates, an object is spawned? I haven't looked into this thoroughly yet, but I'm curious. Obviously, the damage radius has to "spawn", so I'm wondering if other things could be produced.
Edit: still no luck here.
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