Hi,
I have treasure chests in my map, which contain items players can access once they unweld them. My problem is that players can jump onto the chests to be completely safe from non-ranged ZED attacks...
So I removed the collision from the chests and added a lower, invisible mover that's just high enough to cover the items so players have to open the chests (which also makes the invisible mover sink into the ground) before they can get to them.
Now that NonZeroExtentTraces aren't blocked by the chests anymore (i.e. players can walk through them) the welder doesn't work on them anymore though!
What can I do to make it work?
I have treasure chests in my map, which contain items players can access once they unweld them. My problem is that players can jump onto the chests to be completely safe from non-ranged ZED attacks...
So I removed the collision from the chests and added a lower, invisible mover that's just high enough to cover the items so players have to open the chests (which also makes the invisible mover sink into the ground) before they can get to them.
Now that NonZeroExtentTraces aren't blocked by the chests anymore (i.e. players can walk through them) the welder doesn't work on them anymore though!
What can I do to make it work?