IIRC, never change your cachemeg size...ever. You aren't helping the situation.
Hmm?
http://forums.tripwireinteractive.com/showthread.php?t=37887[url]http://forums.tripwireinteractive.com/showthread.php?t=37887[/URL]
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IIRC, never change your cachemeg size...ever. You aren't helping the situation.
So, when you get this issue, does it seem that the hard drive is being read from heavily? You can use the Windows Task Manager to watch Killing Floor's Hard Drive Usage, but you'll have to add the column first. In the Windows Task Manager, select the "View" menu at the top, then click "Select Columns..." and check the box next to I/O Reads. When the computer freezes, see if that number is counting up more rapidly than during normal gameplay, please.
That's strange. The Unreal engine 2 uses the Karmy physics engine, not PhysX like Unreal Engine 3.
At least, it was worth the try. One thing less that could affect Killing Floor.
I took a look at your processes list, there was one file that stand out: cisvc.exe
This file is sometimes associated to the RBOT worm. Could be, doesn't have to. It's part of an indexing service. It scans your harddrive. That could be one reason why you have the freezes.
Also, did you try adding an exception in Avast? If not, this should help:
http://support.avast.com/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=201
I don't think it can be HDD-related as it happens during a game and as far as I know all necessary access is done before the match starts. Maybe I'm wrong?
Currently there is an issue that loads content while the game is being played. We have corrected the issue and it will be fixed in the next patch. In the currently live version of the game, though, this has been found to be the cause of a 3-10 second hitch during gameplay.