There was a map for RO1 that I liked using as training for my unit. It featured a firing range that would announce hits on targets. Is anyone working on a similar map for RO2? One with moving targets as well would be very helpful.
I've no idea why more games dont have this kind of thing as standard tbh. Especially with pop-up, moving targets etc, just one more thing to keep you investing time in the game especially in something like RO2 which has bullet drop and larger maps.
How good is the physics engine? Could we put frying pans on ropes ala G-Mod?
There was a map for RO1 that I liked using as training for my unit. It featured a firing range that would announce hits on targets. Is anyone working on a similar map for RO2? One with moving targets as well would be very helpful.
How good is the physics engine? Could we put frying pans on ropes ala G-Mod?
@Witzig: Thanks for that map, I used it quite extensively.
SDk won't be out for a Week anyway so it's not a big deal.
How dare you say that!!! they said 1-3 days at the most.
It might be the fact you can learn your moving targets and such during gaming. Compared to real life where you would have to deal with Amnesty International as soon you start with living human moving targets on your firing range.
I'd somethign along those lines for RO1, pondered to do something like that again. With a simple Grenade / Anti Tank /Small Arms Range and a Open Area with Tanks 100 to 1000m again. Just perhaps this time without an Elevator and using a simple portal or somthing.
Though i guess moving Targets should be doable (sp?) i'm not sure if it will be possible to use a system which tells you where you hit the target. Which should be doable (sp?) for the Small Arms range though.
Well the UT3 Engine is capable of it, i guess TWI didn't cut anything so it will be possible the load on the Server (or most likely your own PC) is unknown to me. A PhysX Capable Card or good CPU will probably be needed depending how much of that stuff is going on at once.
P.S.
I suck at Map Design, graphic Wise but it will be functionally okay
P.P.S.
My Map was the Lubjankow Schiessbahn
Ahah, that was the name of the map! The Lubjankow Schiessbahn! The version my unit had of that map utilized a system that displayed hits on the targets in the middle of your screen with a text message that would come up, so if you hit the 8-ring, an 8 would show briefly in the middle of the screen. I don't know if you designed that or if someone put it in after.
I made that too, was a variation of the original.
So, why did you say this? I might be misreading this then.
"i'm not sure if it will be possible to use a system which tells you where you hit the target."