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Simple bug report here: spawned projectiles cause no suppression events along their flight path, only around impact points. Proximity suppression only functions for instant hit trace shots.
Latter part, around the impact point is exaggerated when crouching behind non-penetrable wall e.g. in TE-Apartments. You stand behind a solid wall yet bullet impacts on the other side makes you heavily suppressed.
Latter part, around the impact point is exaggerated when crouching behind non-penetrable wall e.g. in TE-Apartments. You stand behind a solid wall yet bullet impacts on the other side makes you heavily suppressed.
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