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#21
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G_Sajer, can we keep this a constructive conversation, please and thank you?
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#22
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You probably wouldn't have that problem if you turned down the useless hyperbole.
(Or what Balthasar said...) |
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#23
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![]() I'm sorry. It's maybe my old age; and a screwy sense of humor. Any time someone throws a piece of juicy raw red meat like this where I can see it, is sure to get the "nose tweak" of a life-time. I'll no longer put any kinks in this dialogue.
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=TaT= night janitor & boiler operator.
Last edited by G_Sajer; 02-01-2013 at 02:14 PM. |
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#24
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Indeed. And if you do that you are likely to get a battlefield commission next round where you can pick and choose amongst all the roles (excluding commander). So skill is the main modifier in this case.
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Furthermore, I consider that the end-of-round-bug must be destroyed! |
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#25
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Quote:
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#26
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Quote:
![]() In all seriousness, I tend to agree with this fellow. There are many elements to take into consideration, but the ability of your broadband to respond in timely fashon, coupled with number of hops to the server and latency in general will play a big role in how quickly you can get engaged in character and weapon selection.
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=TaT= night janitor & boiler operator.
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#27
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I agree!!!!!!!! I was just pointing out that the situation for players with slow rigs was far worse when it came to selecting rare classes.
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#28
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In all seriousness, I could build a $500-700 (depending on sales/how soon you need it, its cheaper to buy parts over say 2 months then by tomorrow) that would load faster than my rig, which excepting the gpu is several years old and usually loads anywhere between 1st and 8th in a match.
If you want to load faster 30/60gig SSD are often under $30/60. Install Ro2 on it and if you've got a cpu (i5-750 or above)/gpu from the last 3 generations you should be loading pretty fast. If your cheap you can turn down some graphics details on the map to load it faster. Really the only class that can be hard to snag is marksmen (remember a 2nd one opens at 48+ players so you can wait for that, I often do or play it on appartments). If the one MG slot is taken another one should open up after enough people have joined.
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15,000 of you [Finns] will never again see your homes. You have also dealt hard blows, 200,000 Russians lie on the snowdrifts, gazing with broken eyes at our starry sky. The Winter War Last edited by Westernesse; 02-02-2013 at 05:55 AM. |
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#29
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IMO anyone who pays 4k for a rig got ripped off.You could build your own for well under 2.5 k.Its a lot easier than most people think as well. I helped a lady I played Lotro with build one for 1.2 k.At the time it was high end quad,8 gigs ram,and a 470 gtx. All through emails and online parts in her own words "If I can build one ...anyone can"
Not making fun of anyone who pays that much ... just saying you pay for that name of the case.
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![]() "Its easier to find men to die than to suffer the patience of war" Caesar Last edited by TheRealGunther; 02-02-2013 at 06:09 AM. |
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#30
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Since I bought a new computer for ARMA II I can more or less choose whatever I want. That was not the case with my old computer. This is indeed unfair.
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#31
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Just to point out the other side of the coin.(this is not my opinion, it is a question for the sake of this discussion)
What if you were told to wait for the people that don't invest as much money in their computers. You paid more, so shouldn't you have the advantage of less loading times? The fact is, real life isn't fair, the people that have the most money gain the most advantages. For most people who only have a limited supply of money, investing a thousand or more dollars is a huge investment to them. If it's such a huge investment, then you could say they consider it a big priority. Yet people with an equal amount of money, who simply decided that their computer is a lesser priority, want the same advantages? Now for my opinion: I'd have no problems with finding a solution that allows for all people to have equal chances for roleselection. Given that the solution does not cause a waiting time for those with faster PC's. |
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#32
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Quote:
This whole line of "equal outcome" reasoning gives me the "hives" simply because when you apply it to life you'd have to approach a paranormal environment to get it to happen. But I'll treat it seriously. What you would have to do in code to get anything close to this is have a player gathering timer to get folks in server slots. After everyone was in place, the engine code would engage in a random number generator lottery, the results of which would assign "pecking order." The players could then choose roles in assigned order. Even that would not satisfy folks because there would be constant howls about "bad luck" or bad code. Another unintended outcome would be that many folks would get weapons that thay were not proficient with, regardless of skills, and it would diminish the overall effectiveness of each team further. And... that would probably be ahistorical. Honestly, in my opinion, it is not healthy for human beings to tie themselves into such convoluted knots psycologically. Particularly over subject matter that does not involve danger to personal well being. And with all the potential for mal-contentedness as it is, I don't think Tripwire would want to open another "mystery door" to solve this problem and generate a dozen others.
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=TaT= night janitor & boiler operator.
Last edited by G_Sajer; 02-02-2013 at 10:56 AM. |
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