I'm curious, is the UE3 engine even made for this kind of game to begin with?
It just seems like its a very hard game engine to manage and apparently you don't get the greatest performance out of it.
To me it feels like they have just overloaded this engine with too much detail in the maps.
I just want to hopefully hear some facts about UE3, or maybe any info as to why they chose UE3.
what happened to gameplay over graphics? to me RO is the essence of that. but they kinda threw that out the window it seems.
It just seems like its a very hard game engine to manage and apparently you don't get the greatest performance out of it.
To me it feels like they have just overloaded this engine with too much detail in the maps.
I just want to hopefully hear some facts about UE3, or maybe any info as to why they chose UE3.
what happened to gameplay over graphics? to me RO is the essence of that. but they kinda threw that out the window it seems.
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