Now that we've had the beta for about 72 hours...
I'll say I'm turning a corner on it, of sorts. The potentially epic scale of the game is grabbing me. Been playing Fallen Fighters...my first experiences were bad because it was the countdown (or maybe even firefight?) battles - I'm still not sure I understand the difference -- but it was just in a corner of the map and I hated it. Just a suicide charge.
But playing it several times in TE mode is so different.. it's just amazing how they modeled the entire center of Stalingrad (to scale, if I understand) and we are moving in and about it, every once in awhile a scene of soldiers advancing in front of me will give me weird chills. There is definitely something going on here.
I am looking forward to the new maps. I have faith the bugs will get fixed. I'm still very disappointed in some of the fundamental changes that have been made, but I don't think(I hope) any of them are out-and-out dealbreakers for me. It will make it hard to adjust between playing RO1 and RO2 (and I do plan to continue playing RO1, it's great) but I can respect them for being two very different games.
I think being able to customize a lot of settings will also make my experience better.. with the vocalizations (I hate all the chatter), I want native languages (I swear I hear Arnold Schwarznegger and Liam Neeson?) lol.. and I'll only be playing on servers that fit certain realism criteria.
I thought I would like apartments, instead I hate it - but that's more just my personal preference. I don't like being funneled into a small variety of routes/choices, like being sent to my death but I do understand a lot of Stalingrad was like that. "Kill zones," the Russians called them. Ouch.
All in all, the product so far certainly shows all the work that went into it. I look forward to seeing what the new maps bring.
I'll say I'm turning a corner on it, of sorts. The potentially epic scale of the game is grabbing me. Been playing Fallen Fighters...my first experiences were bad because it was the countdown (or maybe even firefight?) battles - I'm still not sure I understand the difference -- but it was just in a corner of the map and I hated it. Just a suicide charge.
But playing it several times in TE mode is so different.. it's just amazing how they modeled the entire center of Stalingrad (to scale, if I understand) and we are moving in and about it, every once in awhile a scene of soldiers advancing in front of me will give me weird chills. There is definitely something going on here.
I am looking forward to the new maps. I have faith the bugs will get fixed. I'm still very disappointed in some of the fundamental changes that have been made, but I don't think(I hope) any of them are out-and-out dealbreakers for me. It will make it hard to adjust between playing RO1 and RO2 (and I do plan to continue playing RO1, it's great) but I can respect them for being two very different games.
I think being able to customize a lot of settings will also make my experience better.. with the vocalizations (I hate all the chatter), I want native languages (I swear I hear Arnold Schwarznegger and Liam Neeson?) lol.. and I'll only be playing on servers that fit certain realism criteria.
I thought I would like apartments, instead I hate it - but that's more just my personal preference. I don't like being funneled into a small variety of routes/choices, like being sent to my death but I do understand a lot of Stalingrad was like that. "Kill zones," the Russians called them. Ouch.
All in all, the product so far certainly shows all the work that went into it. I look forward to seeing what the new maps bring.