Well, I haven't read the forums too much, just made a profile today. Although i have played Killing Floor a lot, even before i bought it I tried it at friends houses and such.
Now heres the quirk for me. I want an engineer class.
Capable of repairing armors, a perk similair to the Support Specialist in that he can weld faster, but also gain the ability to buy door reinforcements, maybe two or three "box" worth of space and will be able to reinforce the door to double HP, maybe 50% if double is a little unbalanced.
So, here is my suggetion for the weapons for the engineer:
MP5, P90, UMP45 and other small arms for personal protection, weighing around the same as the MAC-10.
Additional Gear: Here comes the reinforcements I was talking about, and more.
Door reinforcements, reinforcing the doors with steel plates or something like that to make them last longer, since the game us just getting harder and harder, more zombies keep appearing per wave so kiting them in maps such as Bio Lab is getting harder and harder and defensive positions is a must.
I also suggest adding turrets with one Machine Gun type weapon, maybe M249 SAW or similair, one LAW type weapon, maybe TOW missile?
Also, an auto-cannon (40mm Bofors AA gun perhaps, and if that is a little too much, how about a 37mm? 100 rounds, 10 rounds per magazine, huge reload time). Mid price, high end damage and rather low rate of fire, maybe tops 1 or 2 shots a second but instead dealing rather huge damage.
Of course these turrets would have to be manable and not automatic since that would make the game far to easy, also I suggest of only having a single one up at a time as restriction so that it isn't over used and simply spammed where people want it, but rather used tactically.
Perks:
Cheaper Sub-Machine guns (Including the MAC-10), Faster Welding, Welder Efficency, Reduced Price of reinforcement.
So, if you could give me feedback here and help me improve my ideas, please do tell me
Cheers
Haineko :IS2:
Now heres the quirk for me. I want an engineer class.
Capable of repairing armors, a perk similair to the Support Specialist in that he can weld faster, but also gain the ability to buy door reinforcements, maybe two or three "box" worth of space and will be able to reinforce the door to double HP, maybe 50% if double is a little unbalanced.
So, here is my suggetion for the weapons for the engineer:
MP5, P90, UMP45 and other small arms for personal protection, weighing around the same as the MAC-10.
Additional Gear: Here comes the reinforcements I was talking about, and more.
Door reinforcements, reinforcing the doors with steel plates or something like that to make them last longer, since the game us just getting harder and harder, more zombies keep appearing per wave so kiting them in maps such as Bio Lab is getting harder and harder and defensive positions is a must.
I also suggest adding turrets with one Machine Gun type weapon, maybe M249 SAW or similair, one LAW type weapon, maybe TOW missile?
Also, an auto-cannon (40mm Bofors AA gun perhaps, and if that is a little too much, how about a 37mm? 100 rounds, 10 rounds per magazine, huge reload time). Mid price, high end damage and rather low rate of fire, maybe tops 1 or 2 shots a second but instead dealing rather huge damage.
Of course these turrets would have to be manable and not automatic since that would make the game far to easy, also I suggest of only having a single one up at a time as restriction so that it isn't over used and simply spammed where people want it, but rather used tactically.
Perks:
Cheaper Sub-Machine guns (Including the MAC-10), Faster Welding, Welder Efficency, Reduced Price of reinforcement.
So, if you could give me feedback here and help me improve my ideas, please do tell me
Cheers
Haineko :IS2: