>Stripper clips reload 5 at a time, if you need less than 5, you'll load single bullets.
Also I've noticed that your character doesn't fully reload on his own, for example, at 3:30 he fires 7 rounds and then reloads a clip of 5, so if you want your gun up to 10 again you'll have to hit 'r' a second time.
I wonder if there's a system that allows you to fully reload in a single animation (possibly by holding the reload key instead of tapping it).
Great map, great atmosphere!
It's probably been discussed so much it's not worth mentioning (I don't visit the forums regularly), but the zoom plus extra breathing zoom is... well... a lot of zoom! I'm not a no zoom purist, but that guy was making a lot of extraordinary shots soley based on how much he could zoom.
Oh well, I think people were arguing about this months ago so it's probably been settled at this point. Overall, the game looks great! Cannot wait for the 30th if the beta schedule holds!
this is why gameplay vids are usefull, now we know we just need to switch to our sidearm and back to "fix" it
1:47 the small barrack blown by artillery
Other side seemed very clueless that they were getting sniped from the upper floors... took forever before someone tried to put a stop to it.
Just posting this Not representing Dateyourgame.com or I'm not Attila16.Thanks for posting / possibly uploading this
There is only one zoom, and Iron sights. When you aim down sights and zoom the Field of view and size of a soldier is how big he should be in real life. Otherwise everything is like 1/3 the size they should be. Those "extraordinary" shots are simply a normal soldier's shot.