When it comes to developing games I bet everyone have heard about accesibility. Basicly, I can describe it as a way to develop a game that everyone can play. You learn it fast, it's easy to play, and it's not complex in any sense. A fullblown arcadegame. This is was most people want. I reckon at least 80% of all gamers want that. I love games like that aswell. A good example of great accesibility is COD. And that's the reason why millions of people play it. Then we probably have these 20%, or maybe less (?), that like games that has a high learning curve, less to non-existent aids, and unforgiving gameplay. A good example of games like this is the Arma series and RO ost.
Now, what does this have to do with RO?
If you don't want to read a wall of text, please don't read further.
When it comes to business the first question a company ask themself tend to be: What audience are we aiming at? What audience is the best one to aim at and why? The answer may seems quite obvious: We should make the game aim at as many people as possible,
Now, what does this have to do with RO?
If you don't want to read a wall of text, please don't read further.
When it comes to business the first question a company ask themself tend to be: What audience are we aiming at? What audience is the best one to aim at and why? The answer may seems quite obvious: We should make the game aim at as many people as possible,