Being a Ro1 vet and now playing beta I going to throw my 2 cents in.
Check the join date <wink>
There are a number of things at play in the accuracy debate. Number 1 the rifles smg are accurate because where they point you fire, just like in Ro1. There is no bullet spread or cone that I am aware off but could be wrong.
There is two thing in play which which people are complaining about, sway and recoil.
Now I sit in the camp which thinks that Ro1 was too much sway and too much recoil. But why was it done this way.
It was done to affect gameplay, there was more lying on the ground or propped against a wall to get the rifle or smg good enough to fire on an enemy this slowed gameplay down and allowed for some teamwork and coordination.
Ro2 gone the opposite, what I like to call the dogs breakfast, gameplay is faster, there is no need to find a place to shoot from and recoil is not really an issue. Also Rifleman are taking a second place to SMGs, to the dash and fight. This is more similar to other FPS on the market.
I personally would prefer the gameplay and teamwork to Ro1, which in my opinion made it special, over bragging rights and you tube videos. But to have that there needs to be more sway and more recoil.
Tripwire will not change it, they changed the gameplay for more audience or more cash if your cynical that way. But if there was a few modders, changing RO2 to add those two minor aspects of recoil and sway is not hard, I am sure we could have a Mod to make the vets happy, but probably would have the same numbers.
My ultimate is Tripwire would make the realism with more sway and recoil and standard as it is. The sway and recoil is what impact gameplay.
I agree...But, not just more Recoil & Sway, but also no ZOOM.
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