here it is a video that let see how the mg is really more stable of the ingame one.
That's because the one in the video is a crew served tripod mounted heavy machine gun variant of the MG-34. You do not have one of those when you are running around. If you are talking about the fixed emplacements then I dunno. I've never used them. They are death traps.
it was the main fire of a team, with the purpose of beeing able to control a zone hundreds of meters away.
No, what you are looking at is the kind of gun a support platoon uses. They do not run around with the infantry platoons, they stay back and use mortars and these kinds of heavy MG's to provide long range sustained fire support.
Not even the fixed map MG's are really set up like that. They are far too close to the battle, and far too exposed. No MG on a tripod is ever set up within grenade range of the enemy. That's just suicide.
Control a zone is meaning placing enough bullets to let the enemy get pinned or avoid to move in that area:
No, no, no! You have to KILL anyone that tries to move in that area. Shooting dirt doesn't "control" anything. When a MG is using suppressive fire, he doesn't just spray in the general direction of the enemy, he specifically and intentionally tries to shoot everything that moves. THAT is what causes people to not want to move. If you miss they think they were lucky. If you KEEP missing, they will think you suck and will pop up and kill you.
The same thing happens in the real world, because there is no such thing as "suppression" in the real world.
if i place less bullets with an mg than seven rifleman shooting in the same time i would give a rifle also to the mg soldiers and the two that were bringing the ammo.
You think the gunners role is to shoot as many bullets as possible as quickly as possible with no real effect? There's your problem.
That WAS NOT in the reality: the rifleman actually were not the one firing alot
You do know rifles can do suppressive fire too, don't you? You do know that a machine gunner can be "suppressed" just as easily as a rifleman, don't you? There is nothing special about the bullets you fire. If they don't hit, they don't hurt, just like the rifleman's bullet.
The point of a machine gunner is to replace a whole platoon of riflemen with one man. It's called a force multiplier. It's not that you have a special weapon that kills further away or more easily, its about being able to fire as many bullets as the rest of your squad combined.
The reason for this is that the guys who put the most rounds on target quickest usually win, whether you are talking about a MG or SMG. The trick is putting the rounds ON TARGET, rather than turning trees into firewood.
That's why in Iraq and Afghanistan the first man through the door when clearing a room is usually the gunner. When HE walks through the door, it's like the whole squad came in guns blazing at the same time.
were the ones moving alot for flanking the enemy and shoot at short (less than 500 meters) distancies.
Guess what? I have yet to see a map where you can get a 500m shot. Think about it. What you are talking about are the weapons that wouldn't even be ON these maps, because they would be further away from the battle than the maps extend.
The thing is, you are confusing several different but related roles and trying to say the MG in game can't do all of them. It's the same as confusing the rifleman and marksman role and complaining that the rifleman can't shoot as far because of the sights and therefore saying the rifleman is unrealistic.
You simply do not know what the reality is. That's why it SEEMS unrealistic.
Heavy MG's on a tripod in a supporting role can reach out and kill you a mile away. Then they will kill all your mates too.
But if you are within grenade range, you WILL win, every time, simply because a heavy tripod mounted MG is more like an artillery piece than a machine gun the way you think of them. You use optical and sometimes periscopic sights to aim, and gears and levers to traverse. The tripod specifically LOCKS so that the gun doesn't swing freely. This is what allows it to be so accurate so far away. So all you have to do is step off to the side, and by the time the gunner has unlocked and traversed the gun, you will have killed him.
That's why they have a whole platoon of guys to run maybe 6 guns. Some are there to help move the damn things, some to run enough ammo around so they can keep firing, and some to cover their *** while they try to bug out, if the enemy gets too close.
It's a whole other kind of war.
That is why they stay so far away. They want to kill you LONG before you ever have even a chance of killing them. That is NOT possible in this game. The maps are just too small.
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