You people must be crazy. ***** the pistol rampages. Give the tankers binocs and nothing else. If a tank gets hit or blown, he's already been spotted, for christ's sake. What' you're ACTUALLY DOING is preventing ANY realistic tanking from occurring.
IF you are one of those tankers that just rides toward the enemy tanks, stops, and shoots until you get blown up, this new RO is great for you! No loss in being unable to exit the vehicle. But if you're a gamer that likes to WIN tank fights more often than you lose, you do the following:
You place the tank into a hide position. After all, you don't want to get blown up before you spot the enemy, right?
You scan from the cupula until you have established that the area is secure.
You exit the tank, prone out, and sneak up to the edge of your hide and look for targets. When targets are located you:
Get back into the tank, advance forward, and blast them to smitherenes.
Of course, now, you can't do any of this. In order for the commander to see, his tank has to be where he is, which means that utilization of cover and concealment has gone right out the window. Thanks, people.
Oh, and one more thing. The only reason I'm still hanging onto this game is because of RO1's traditions. The only reason I'm at all holding out hope given the massive disappointment that has been handed me is because of the hope that mods will step forward and pick up the slack. Unfortunately, the inability to do things may or may not be able to see corrections. Is there even the ability in the engine to get in and out anymore?
ANyway, that's my two cents. I'm not arguing it because you all know the truth. Post what the hell you want, but don't expect my responses. I'm not interested in a flame war. There's no way to convince anybody of anything on the internet anyway, and seeing as this is my first post on these forums, it's not like anybody will grant any sort of credence to my message. Hopefully, however, some people will see it my way, and enough people will stand up that tripwire might actually feel some sort of loyalty to the playerbase that launched them and change some things, instead of blindly forcing down the well traveled road of beautifully rendered deathmatches that rely more on gimmicks, graphics, and sounds than realism to provide a unique gaming experience.
Tripwire had one of the few mainstream games I ever played. Ever since OFP: Cold War Crisis and the subsequent Arma line, I swore off any games that weren't realistic, as I thought that no game could possibly rival those. Then I found RO, and in it I found a game that could provide a realistic and unique experience worthy of my money and time. I put hours into that game, and when I found that RO2 was coming out, I could have jumped for joy. Then, to my utter disbelief, I fire up my preorder and what do I see? Call of Duty. I know Tripwire worked hard on this, and I certainly appreciate the hours they put into the thing, but the fact is that their fan base is in realism, and they never should have shied from that.
Having said that, my intention is to cease playing this game until a modification comes out that provides the realistic environment that Tripwire has forgotten, or until Tripwire corrects the issues. I do not expect the latter to occur, given that Tripwire took time to make the thing, and corrections would require "unmaking" them. That said, I am sorry to say that RO2 and I are most likely going to part ways.
Thank you for your time, and have a good day gentlemen. I hope you understand that this is merely my own opinion and I don't expect anyone to share it. No hard feelings. Best of luck to this community and Tripwire itself.