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Been doing some research.

5thSSDW.KGW~CO

Grizzled Veteran
Sep 19, 2011
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During the beta I wasn't getting hit much. RO1 vets, with easier to use and more accurate weapons, were finding it hard to hit a moving target. I found it hard to hit a moving target, still do. Watching players in spectator-mode there're two types of player...those who miss a moving target a lot and those who don't. I'm getting hit a lot now. It's not "players getting better" because as I've already mentioned, a lot of RO1 vets were in the beta and they would have been cleaning up.

No...what's changed is the hackers, and the servers are absolutely crawling with them.

"How can that be! What about VAC and PB?!"

I wondered that too. I asked myself, why would anyone pay money for a hack that would be detected and lose them their game and the money it cost them? What's going on here?!

So I've been doing the afore-mentioned research. And here's the bad news chaps...these hacks are not, and will never be, detectable. Why? Because they are external to the game. They do not modify files, they do not run from within the game, they are an external program that takes data to and from the game on the client's PC and cannot be detected by the server. The server cannot see a program on the client's PC that interfaces with the game only on the client's PC. No data is transmitted to the server, either from within the game or outside of it, everything happens on the client's PC.

This is not unique to RO, this is being done on all FPS. Code encryption? Forget it. Even Oleg Maddox's IL2, with state of the art military-grade encryption, was hacked within months (as we later discovered).

You thought you sucked. You thought all those other guys were so much better than you. Yes, a handful are. But all that dying you're doing, constantly being hit by those "impossible shots, god damnit"...hackers. Undetectable.

Yes, admins can watch a player and sometimes conclude, with enough circumstantial evidence, that a hack is being used. And sometimes an innocent player who just happens to be abnormally good will cop a ban. Point is though, how many admins will spend their time watching players to see if they're up to no good? Every now and then in the grand scheme of things I guess. And a handful will be 'caught', including a few innocents.

I see no solution to this. I considered pass-worded servers where every player was vouched for by an existing one, but one successful infiltrator compromising the password would create such an amount of grief for an admin that he'd soon grow weary of his task.

We're alway being told that hackers are a minority and that they get caught eventually. My analysis suggests that they are anything but a minority and the ones using the 'good' hacks will never be caught.

Which means that all us honest players, wondering how it is we can suck so bad, will continue to suck. Some more or less than others...I'm just about able to hang onto a positive K/D ratio, but I'm getting kinda tired of all the BS deaths from way out of nowhere when I'm in the corner of a room and I know nobody can see me (without a hack) or when I'm sprinting across a tiny gap and I get hit by that Erwin K
 
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and because of this you give up on FPS MP gaming?...ouch homes :confused:

Tell me about it. :( I'm seriously considering it.

Just been reading the Wiki on Punkbuster and found this:

"In PunkBuster's EULA, PunkBuster notes they may be considered invasive, and that they reserve the right to inspect someone's entire harddrive and all of their files: "Licensee understands and agrees that the information that may be inspected and reported by PunkBuster software includes, but is not limited to, Licensee's Internet Protocol Address, devices and any files residing on the hard-drive and in the memory of the computer on which PunkBuster software is installed." "Further, Licensee consents to allow PunkBuster software to transfer actual screenshots taken of Licensee's computer during the operation of PunkBuster software for possible publication." "Licensee agrees that any harm or lack of privacy resulting from the installation and use of PunkBuster software is not as valuable to Licensee as the potential ability to play interactive online games with the benefits afforded by using PunkBuster software."

That's some pretty scary ****, and it's not even gauranteed to work. Access to my files and the game I'm playing is still crawling with cheats? Not that I think PB would invade my personal/private data, but damn, we give that kind of access to a company and bunch of strangers...for what? Barely effective cheat protection for a bloody game?!
 
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And even if they got detected their will be new ones that wont be detected for some time old news been like that since fps gaming began and will be forever but honstly who cares.
If you encouncer a cheater you can either votekick him what will happen when hes cheating or you use well admined server or...you just leave theres no point in raging against them thats what some of them want to happen.
Just ignore them and have fun with your game
 
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No wai, so that PnkBstrA sevice, which is running in my system is NOT a monitoring-software... :rolleyes::rolleyes::rolleyes:

Glad to hear that from someone capable of writing such a wall of text to summarize his research, he's got to be a pro :rolleyes:

If you do your research you'll find it's 'monitoring' processes are crude at best, and easily defeatable. Or otherwise why hasn't hacking died already?

Ask yourself this simple question...why the obssession with not posting links to cheats? Hmm? Surely...and think about this...we'd love cheats to be given every help to find hacks, so that they could use them and get caught!

Dream on. Either the detection software works, in which case advertize every hack we can find to entrap the cheats...or suppress the info as much as possible because those who know know they're un-detectable. Very simple logic.
 
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So you take an impression that you are getting hit more while moving now than 4 weeks ago in the beta and from that you insist that it is all down to cheaters?

Just for a second maybe you should consider other factors, in particular that people who have been playing since the beta have 4 more weeks experience with the game and the weapons, I know that I am definately getting more kills on moving targets today than i was 4 weeks ago.
 
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Cheating will be a short term problem the cheaters have no in game skills and that's why they have to cheat.The serious gamers would never think of doing this kind of thing because it removes the challenge that they seek.And the cheaters will not play long at all because they get no satisfaction or reward for being a weak a$$ player having to cheat.

While cheaters will come and go the dedicated players will remain.And RO out of all games will have less of this problem being a niche type game they get more of a cult following even if its smaller for alot it will be better.In RO1 after years the servers have a good player base and most knew the other players and what to expect from them.

After many hours playing RO2 I have only spotted what I thought was a cheater.He had a mg and was hip firing it and getting headshots from long range on fallen fighters map.He only played half a round as he was still getting destroyed getting picked off at long range running around in the open. Cheaters can't handle defeat and in this game death comes fast and often.

So as other arcadish type fps's are released 99% of these cheaters will move on to them that type of gameplay suits their style more .Where survivability is alot higher and their is alot more servers and players so they can't be pointed out on regular player community servers.So as this game gets some age and other fps's are released out of all the games RO will have way less cheaters.
 
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Hitting moving targets is not that hard unless you are using a Rifle an they are moving sideways on your screen. Any other time its easy. I think your being a bit paranoid. If you think your safe just cause your sprinting but your actually running straight towards some Rifleman in the distance. He is going drop you no hack needed. An even if your running sideways a deployed machine gunner has no trouble dropping you either unless he sucks.

Now I am not saying there might not be hacks or whether or not they are detectable. Just that people who believe every person that kills them is hacking are almost as annoying as the hackers themselves. This game takes every effort possible to prevent cheating between VAC an PB with its streaming bans. So that's all you can ask for.
 
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Cheating will be a short term problem the cheaters have no in game skills and that's why they have to cheat.The serious gamers would never think of doing this kind of thing because it removes the challenge that they seek.And the cheaters will not play long at all because they get no satisfaction or reward for being a weak a$$ player having to cheat.

While cheaters will come and go the dedicated players will remain.And RO out of all games will have less of this problem being a niche type game they get more of a cult following even if its smaller for alot it will be better.In RO1 after years the servers have a good player base and most knew the other players and what to expect from them.

After many hours playing RO2 I have only spotted what I thought was a cheater.He had a mg and was hip firing it and getting headshots from long range on fallen fighters map.He only played half a round as he was still getting destroyed getting picked off at long range running around in the open. Cheaters can't handle defeat and in this game death comes fast and often.

So as other arcadish type fps's are released 99% of these cheaters will move on to them that type of gameplay suits their style more .Where survivability is alot higher and their is alot more servers and players so they can't be pointed out on regular player community servers.So as this game gets some age and other fps's are released out of all the games RO will have way less cheaters.

Nice post. It's completely true. Soon enough the cheaters will get bored of RO2 and move on to something bigger like BF3 or MW3 where the rewards of cheating are a lot better.
 
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I enjoy hackers.

In my CS:S days, playing players using aimbots was something I did for fun, because although they had lightning reflex, speed, and dead-on aim, a person could still kill them. It was extremely hard sometimes depending on the hack but it's all the same.

By playing people running hacks, I found that I ended up aiming quicker, faster, and more accurately too. Then i'd join another server with regular players and :cool:
 
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Tell me about it. :( I'm seriously considering it.

Just been reading the Wiki on Punkbuster and found this:

"In PunkBuster's EULA, PunkBuster notes they may be considered invasive, and that they reserve the right to inspect someone's entire harddrive and all of their files: "Licensee understands and agrees that the information that may be inspected and reported by PunkBuster software includes, but is not limited to, Licensee's Internet Protocol Address, devices and any files residing on the hard-drive and in the memory of the computer on which PunkBuster software is installed." "Further, Licensee consents to allow PunkBuster software to transfer actual screenshots taken of Licensee's computer during the operation of PunkBuster software for possible publication." "Licensee agrees that any harm or lack of privacy resulting from the installation and use of PunkBuster software is not as valuable to Licensee as the potential ability to play interactive online games with the benefits afforded by using PunkBuster software."

That's some pretty scary ****, and it's not even gauranteed to work. Access to my files and the game I'm playing is still crawling with cheats? Not that I think PB would invade my personal/private data, but damn, we give that kind of access to a company and bunch of strangers...for what? Barely effective cheat protection for a bloody game?!


I think allowing PB admins to access my porn stash is totally worth it.
 
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My Theory?

Tripwire realized their Muzzle Velocities were off and are ever so slowly setting them right. Things require less lead.

I worked it out about a week ago that a Kar98k would require 0.76m of lead on a target running at 22km/h(average run speed) at 100m distance.

In game you often need a persons body length or more at distances even half that(during beta anyway) and a mans body is anywhere from 1.6-2m on average.

Their distance/velocities are messed up
 
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External hacks are detectable though, your research is incorrect

If you take a look at some hack websites, then go to mw2, you will see that all the external hacks are detected. Took a while but vac banned a lot of people for using external hacks.

Hacks are not normally detected cos people who pay for hacks don't play after an update, and wait for the hack to be updated before they cheat again.

And I spectate people all the time and have caught several cheaters.
 
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My Theory?

Tripwire realized their Muzzle Velocities were off and are ever so slowly setting them right. Things require less lead.

I worked it out about a week ago that a Kar98k would require 0.76m of lead on a target running at 22km/h(average run speed) at 100m distance.

In game you often need a persons body length or more at distances even half that(during beta anyway) and a mans body is anywhere from 1.6-2m on average.

Their distance/velocities are messed up
I think it's an unfortunate consequence of network latency. While playing singleplayer, I was amazed at how I always seemed to over-lead enemy soldiers (after playing multiplayer so much...).

I usually get around 130-180 ping on the servers I play on. That or 988, at which point I rage-quit for having such a crappy router :(

Point being, I do thing their velocities are correct when playing at very low ping or singleplayer.


As for hackers, I have never "caught" one since the game was launched (well, maybe one [or was it in beta?], and he was quickly banned). Then again, I play on servers without killcams and where you only see your own kills (and deaths), unless spectating. Though the OP's testimony did make me feel good about not being as competent as I thought I'd be when I started playing ;)

But yeah, I look forward to the eventual "coming of age" of RO2, where monitored and trusted servers will sprout out of the rich soil like a tulip in the early days of spring after a cold, heartless winter.
 
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