During the beta I wasn't getting hit much. RO1 vets, with easier to use and more accurate weapons, were finding it hard to hit a moving target. I found it hard to hit a moving target, still do. Watching players in spectator-mode there're two types of player...those who miss a moving target a lot and those who don't. I'm getting hit a lot now. It's not "players getting better" because as I've already mentioned, a lot of RO1 vets were in the beta and they would have been cleaning up.
No...what's changed is the hackers, and the servers are absolutely crawling with them.
"How can that be! What about VAC and PB?!"
I wondered that too. I asked myself, why would anyone pay money for a hack that would be detected and lose them their game and the money it cost them? What's going on here?!
So I've been doing the afore-mentioned research. And here's the bad news chaps...these hacks are not, and will never be, detectable. Why? Because they are external to the game. They do not modify files, they do not run from within the game, they are an external program that takes data to and from the game on the client's PC and cannot be detected by the server. The server cannot see a program on the client's PC that interfaces with the game only on the client's PC. No data is transmitted to the server, either from within the game or outside of it, everything happens on the client's PC.
This is not unique to RO, this is being done on all FPS. Code encryption? Forget it. Even Oleg Maddox's IL2, with state of the art military-grade encryption, was hacked within months (as we later discovered).
You thought you sucked. You thought all those other guys were so much better than you. Yes, a handful are. But all that dying you're doing, constantly being hit by those "impossible shots, god damnit"...hackers. Undetectable.
Yes, admins can watch a player and sometimes conclude, with enough circumstantial evidence, that a hack is being used. And sometimes an innocent player who just happens to be abnormally good will cop a ban. Point is though, how many admins will spend their time watching players to see if they're up to no good? Every now and then in the grand scheme of things I guess. And a handful will be 'caught', including a few innocents.
I see no solution to this. I considered pass-worded servers where every player was vouched for by an existing one, but one successful infiltrator compromising the password would create such an amount of grief for an admin that he'd soon grow weary of his task.
We're alway being told that hackers are a minority and that they get caught eventually. My analysis suggests that they are anything but a minority and the ones using the 'good' hacks will never be caught.
Which means that all us honest players, wondering how it is we can suck so bad, will continue to suck. Some more or less than others...I'm just about able to hang onto a positive K/D ratio, but I'm getting kinda tired of all the BS deaths from way out of nowhere when I'm in the corner of a room and I know nobody can see me (without a hack) or when I'm sprinting across a tiny gap and I get hit by that Erwin K
No...what's changed is the hackers, and the servers are absolutely crawling with them.
"How can that be! What about VAC and PB?!"
I wondered that too. I asked myself, why would anyone pay money for a hack that would be detected and lose them their game and the money it cost them? What's going on here?!
So I've been doing the afore-mentioned research. And here's the bad news chaps...these hacks are not, and will never be, detectable. Why? Because they are external to the game. They do not modify files, they do not run from within the game, they are an external program that takes data to and from the game on the client's PC and cannot be detected by the server. The server cannot see a program on the client's PC that interfaces with the game only on the client's PC. No data is transmitted to the server, either from within the game or outside of it, everything happens on the client's PC.
This is not unique to RO, this is being done on all FPS. Code encryption? Forget it. Even Oleg Maddox's IL2, with state of the art military-grade encryption, was hacked within months (as we later discovered).
You thought you sucked. You thought all those other guys were so much better than you. Yes, a handful are. But all that dying you're doing, constantly being hit by those "impossible shots, god damnit"...hackers. Undetectable.
Yes, admins can watch a player and sometimes conclude, with enough circumstantial evidence, that a hack is being used. And sometimes an innocent player who just happens to be abnormally good will cop a ban. Point is though, how many admins will spend their time watching players to see if they're up to no good? Every now and then in the grand scheme of things I guess. And a handful will be 'caught', including a few innocents.
I see no solution to this. I considered pass-worded servers where every player was vouched for by an existing one, but one successful infiltrator compromising the password would create such an amount of grief for an admin that he'd soon grow weary of his task.
We're alway being told that hackers are a minority and that they get caught eventually. My analysis suggests that they are anything but a minority and the ones using the 'good' hacks will never be caught.
Which means that all us honest players, wondering how it is we can suck so bad, will continue to suck. Some more or less than others...I'm just about able to hang onto a positive K/D ratio, but I'm getting kinda tired of all the BS deaths from way out of nowhere when I'm in the corner of a room and I know nobody can see me (without a hack) or when I'm sprinting across a tiny gap and I get hit by that Erwin K
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