What scenarios? A wipe can happen to any team no matter how good the Zerker is. If the **** hits the fan and you try to bail then you'll walk into all the newly spawned specimens because of the ones your team killed before they died. This is just fact. Sure skill plays a part but luck is such a monumental factor that once you get above a certain level the differences in skill won't make much difference.
No that is how you balance competitive PvP games, which this game doesn't include. The top tier, especially a top tier that plays for prize money, have to be balanced around. but Killing Floor is a very long way away from that sort of game.
Oh yeah dont get me wrong a wipe can happen in a split second. All it takes is for say a sharpshooter to miss a Fleshpound headshot...or for a siren to pop around the corner un-noticed.
So yeah im not denying that there are CERTAIN scenarios that will 90% of the time catch you out..!
But sadly to say and this is fact...when you are playing at a higher level of gaming those kind of scenarios are rare.
Why? because skill and gaming savvy eliminates them.
And to touch on your PvP balance thing - yes most games that have either major competitions or focus on PvP do need to be balanced on top end gamers...and KF is no exception and should be balanced on it too.
Why should say a newb who cant kill a scrake be the one to say 'man the hunting shotgun should have a 6shot barrell so i con kill it in one' ...and then Tripwire say 'yeah great idea'...so they put the 6shot barrelled shotty in...then a half decent player comes along and is like 'erm OP much?'
Its a ridiculous thought to let low end players balance a game.
Funny, if you make every class with the same structure as a honors class it would be horrible for everyone but the quickest-thinking 10% of students. Yet that would be balancing on the top-tier no?
Also funny how most games that are balanced on top-tier only become fun after putting hours of work into it and making it to mid-tier. CS would be a case in point (or at least they claim to be balanced by top-tier, personally I don't think CS is balanced at all), SC and DOTA would be two others. About the only games I find that are comp-tested and still fun on the casual level are fighting games such as SF or MvC2.
The thing about KF is that it's a blast right from the get-go, even learning the controls and what the different weapons do is fun due to the oftentimes-humorous tool-tips that pop up on the HUD. I think accessibility was and still is important to KF's success, and balancing for casual play is a big step toward that.
Im actually not sure what you are trying to say here dude?
If you say CS meaning counterstrike is not balanced then you havent played CS.
The beauty about that game is its perfectly balanced. You all run at the same speed, start with the same health!
It comes down to your skill or what ever hack you have installed
(game really is hacked to **** man)
But that opinion about games only becoming fun after X amount of time because they are balanced on top-tier gamers...is just a crazy crazy remark.
You cant judge what people call fun on what you think is right.
I played SC2 from beta stage...loved it..im playing SC2 now...love it. Sure im in a couple of diamond leagues...but ive worked my way up from bronze to gold to diamond...so ive played on all levels...and every level is fun!
So what you say there doesnt make sense.
You HAVE to BALANCE..balance being the VERY important word on BETTER players.
Its gaming knowledge and FACT.
But as you said...yup KF was a blast from the very moment i played it. I absolutely love the game.
But with the current state of the weapon balance it is too easy even on suicidal...mainly down to the EBR and XBOW - and due to this it will lose its appeal, because if people are not being challenged then they will migrate to other games.
The reason why Tripwire need to get this right is because we are shooting against A.I...! this isnt a human out smarting a human game!