Hello everyone,
I am a former RTCW player since 2001, I had gamed many years until the player base disappeared. Though, through my loyalty, I had purchased the game on Steam last week again.
Ok, with that said, I also have RO Osfront but did not play very long. Though I did enjoy it, I think at the time I was playing COD2 which had me intrigued. I did however reinstall and started playing last night.
Now here is my question/idea.
I think RTCW had the perfect OBJ style. I have read a few posts such as "Search and Destroy" and to me, one team would defend and one team would attack. I think the problem in the style of gaming lies here, and while I don't think this should be ruled out. I do think it would be fantastic if RO2 through MODs could adapt RTCW style of OBJ.
If no one is familiar with how it worked. Both axis and Allies (German vs. Us) had OBJ's that players had to defend and destroy. Both team were balanced in defending and attacking. This gameplay made RTCW the "most fun I ever had gaming", because as Tripwire's president says, "We want players to feel panic" and not instant rewards. That is exactly what RTCW OBJ did, you were not bottlenecked through a map like (Battlefield Bad Company 2) but you had multiple options of flanking (Like RO) and made your tatics and hide-out special and filled me with panic of death. Nowadays when I game, there is no sense of excitement of my play, it's all the same ****.
So both teams/players had a few defenders and attackers and a crucial FDA; Forward Deployment Area. When this was captured, you would spawn in between both bases. This would give either team the ability to push towards the OBJ quicker but it also allowed players like myself who preferred not to just run and die every spawn, but rather flank around the FDA through tunnels or trains etc, making my spawn exciting. If I got through to the other enemy base, I was worried about dieing and doing the whole thing over. It made the game so exciting.
But you also had to focus on your OBJ so they did not plant.
Also, RTCW style of dropping TNT and switching to pliers via another command mine was always (G for TNT and H for pliers) to plant was awesome. Every game I played after, it took no skill to plant. Walk to some stupid OBJ, hold a button for 5 seconds and you planted. No skill.
I would love to see this style, two OBJ's on opposing sides where both teams need to defend and to plant on Enemy Obj's. With of course, surrounding buildings for cover and spying. :IS2:
Thanks all!
I am a former RTCW player since 2001, I had gamed many years until the player base disappeared. Though, through my loyalty, I had purchased the game on Steam last week again.
Ok, with that said, I also have RO Osfront but did not play very long. Though I did enjoy it, I think at the time I was playing COD2 which had me intrigued. I did however reinstall and started playing last night.
Now here is my question/idea.
I think RTCW had the perfect OBJ style. I have read a few posts such as "Search and Destroy" and to me, one team would defend and one team would attack. I think the problem in the style of gaming lies here, and while I don't think this should be ruled out. I do think it would be fantastic if RO2 through MODs could adapt RTCW style of OBJ.
If no one is familiar with how it worked. Both axis and Allies (German vs. Us) had OBJ's that players had to defend and destroy. Both team were balanced in defending and attacking. This gameplay made RTCW the "most fun I ever had gaming", because as Tripwire's president says, "We want players to feel panic" and not instant rewards. That is exactly what RTCW OBJ did, you were not bottlenecked through a map like (Battlefield Bad Company 2) but you had multiple options of flanking (Like RO) and made your tatics and hide-out special and filled me with panic of death. Nowadays when I game, there is no sense of excitement of my play, it's all the same ****.
So both teams/players had a few defenders and attackers and a crucial FDA; Forward Deployment Area. When this was captured, you would spawn in between both bases. This would give either team the ability to push towards the OBJ quicker but it also allowed players like myself who preferred not to just run and die every spawn, but rather flank around the FDA through tunnels or trains etc, making my spawn exciting. If I got through to the other enemy base, I was worried about dieing and doing the whole thing over. It made the game so exciting.
But you also had to focus on your OBJ so they did not plant.
Also, RTCW style of dropping TNT and switching to pliers via another command mine was always (G for TNT and H for pliers) to plant was awesome. Every game I played after, it took no skill to plant. Walk to some stupid OBJ, hold a button for 5 seconds and you planted. No skill.
I would love to see this style, two OBJ's on opposing sides where both teams need to defend and to plant on Enemy Obj's. With of course, surrounding buildings for cover and spying. :IS2:
Thanks all!