Most people seem to agree that the firebug is relatively well balanced now since the MAC-10 has been introduced, and I would agree with that. But it's still a pretty limited class in terms of tactics, which might be partially due to the fact that theres only really one loadout. The MAC-10 is great because it allows the 'bug to be useful at longer ranges, but it often seems fairly redundant on more enclosed maps, so it would be nice to have another option.
So how about firebombs? They would function similarly to pipebombs, but rather than being proximity detonated they have to be manually detonated by the 'bug, and instead of causing a sudden burst of damage they simply burn for a set duration, igniting any Zeds that walk through the flames. You can only lay one down at a time, then the weapon slot is replaced with a remote detonator. Un-perked it would burn for a very short amount of time, but the burn duration would increase with perk levels. They could be used much like pipes by putting them behind welded doors etc, and on higher difficulties they might help to alleviate the 'bug's low ammo pool without giving him the ability to spam the flamethrower and do lots of 'direct damage'.
Anyone got any thoughts on this? It might be a daft idea, I admit I haven't given much thought to the specifics as yet, how would you balance it?
So how about firebombs? They would function similarly to pipebombs, but rather than being proximity detonated they have to be manually detonated by the 'bug, and instead of causing a sudden burst of damage they simply burn for a set duration, igniting any Zeds that walk through the flames. You can only lay one down at a time, then the weapon slot is replaced with a remote detonator. Un-perked it would burn for a very short amount of time, but the burn duration would increase with perk levels. They could be used much like pipes by putting them behind welded doors etc, and on higher difficulties they might help to alleviate the 'bug's low ammo pool without giving him the ability to spam the flamethrower and do lots of 'direct damage'.
Anyone got any thoughts on this? It might be a daft idea, I admit I haven't given much thought to the specifics as yet, how would you balance it?