I'm not a fan. It seems too 'gamey' for RO, and doesn't add anything to the experience. Make it longer so a person actually has to think about when and where to do it.
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bandages should be removed imho.
I see no reason for them being in the game. They dont really add anything and are just head scratchingly unrealistic.
If they stay in the game I would suggest making the bandage time longer so that they actually have an impact on the gameplay. Because in the current state they are irritating and have almost no impact besides making you push an adittional button after getting a glancing hit.
I'd like to know how I activate bandaging. I've looked in the controls and can't readily identify the key/setting.
Thanks.
BTW... based on the videos, I think it should take a bit longer.
You do realize a good number of army's did issue small medical kits for these types of issues.
For the Germans it was known as Verbandpackchen (~field dressings), and came in two sizes (supposedly for entry and exit wounds). The Russians have them as well.
Though it should take a few seconds longer on both effects.
What game have you been playing?Its fine like it is, you kill every one with 1 bullet anyway...
It's a War game, not a bandage dressing simulator. 30 seconds would break gameflow a lot. Players would rather want to bleed out and respawn.I'd say 30 seconds
The charm of Red Orchestra is that it is a game where getting shot matters. Getting shot in a vital area should kill you. It's pretty damn stupid to have the bandage effect take 10 seconds and to bleed out and die if you don't bandage in 30 seconds.
Either keep the bandage effect as it is, or make it 2-5 seconds long. That's all that is needed. If you don't bandage, you die. If you get shot in a vital spot, you die. I don't care about having the game represent real life bandaging because that's not fun and takes too much bloody time and would make bandaging pointless. Just let me get shot and die. I don't want to waste 20-30 seconds of my game bandaging whenever a bullet hits my foot or whatever.