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Bodies don't respond to bullets after death

Bodies dont respond at all even when their alive.

when shooting a moving target it's hard to tell if you shot him or if the bullet missed.

He will just keep running and show no reaction

Yea, that's a good point too.

I was playing the single player today, using pistols only, and I can remember several times that I would put a bullet right in the enemies upper body, and they would just immediately sprint around as though they are fine. Not even so much as stumble.

It'd be cool if they at least step back or stutter a bit when non-fatally hit.
 
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It's a very common problem with most ragdoll engines. I'd also expect that if Tripwire did plan on changing it, it'd be very low priority...

+1.

Plus it would also cause more lag as the server is having to send the information to everyone. Imagine 20+ bodies having to calculate the maths whilst having to also take into account explosions and other variables.
 
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