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Old 01-16-2013, 12:14 PM
Agent()()9 Agent()()9 is offline
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Default Edited: New RnL-inspired ADS System as an *option*

I've read a few complaints on these forums about not having the option to turn off ADS real-scale zoom to maintain peripheral vision in close-quarters. IMHO, it is a valid criticism that I hope is addressed.


EDIT: So here's a revision to my suggestion after some thought and input:

For those who like the toggle option for ADS:

Single click - ADS with no/minimal zoom
Double click - ADS with true scale zoom
Single click while in ADS (either state) - brings down sights
Double click while in ADS (either state) - shifts from one state to another (from true scale zoom to no zoom, or vice versa)

For those who like the hold option for ADS:

Hold the ADS button - ADS with no/minimal zoom
Double click and hold the ADS button on second click - ADS with true scale zoom.
Release ADS button (either state) - brings down sights
Quickly release, click and hold the ADS button - This shifts from one state to another (from true scale zoom to no zoom, or vice versa)

Last edited by Agent()()9; 01-18-2013 at 12:03 PM. Reason: New idea from input.
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Old 01-16-2013, 12:22 PM
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Originally Posted by Agent()()9 View Post
I've read a few complaints on these forums about not having the option to turn off ADS real-scale zoom to maintain peripheral vision in close-quarters. IMHO, it is a valid criticism that I hope is addressed.

My favorite aim down sights mechanic so far has been implemented in a tragically promising HL: Source mod called "Resistance and Liberation". I'm fairly certain that at least some of the devs are familiar with it. Sadly, it seemed to fail to make it big due to lack of developer support and the limitations of the Source engine. Otherwise, I consider it brilliant in its conception. The lack of kill/death messages and localized voice system especially adds to the tension and immersion of the game for me. Unless you're using a third party voice system like Ventrilo or Teamspeak, if you're far away from your teammates, you really do feel alone. If you shoot someone in a house window, you're never really sure if you killed them until you clear that house. I really wish more RO2 servers had no kill/death messages turned on.

Anyways, I digress. For those not familiar with the system, one click of your mouse button brings up your iron sights with almost no zoom. If you hold your mouse button instead, it brings up your iron sights fully zoomed to real scale (or close to it). This way, you have the option to engage your targets based on the situation. Enemies in close quarters, and need to maintain your peripheral vision? Click the mouse button to bring up your unzoomed sights. Need to hit a distant target from a safe position? Hold your mouse button for full zoom. One nice feature about the no-zoom sights (for those that don't like ADS toggle) is that pressing the sprint button automatically toggles off your sights/brings you back to hip fire position.

Now keep in mind that I request this feature as an option to the existing system, as I'm sure many folks either like or don't mind it the way it is. This suggestion is for people like me and others who would prefer this flexibility in "combat".
While I'd like the forced IS zoom to go away, I do not like this approach:

- It only works with holding a button, and a lot of people prefer toggle
- It does not address zooming outside of IS
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Old 01-16-2013, 12:33 PM
Agent()()9 Agent()()9 is offline
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Originally Posted by Proud_God View Post
While I'd like the forced IS zoom to go away, I do not like this approach:

- It only works with holding a button, and a lot of people prefer toggle
- It does not address zooming outside of IS
Your first point is valid, which is why I suggested it as a mutually exclusive optional system. What if you had the option to double click the mouse button instead of holding it down for zoomed iron sights? I think that would work.

I'm not sure why I'd need to address zooming outside of IS however, as there is already a button that allows you to do that.

Last edited by Agent()()9; 01-16-2013 at 12:35 PM.
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Old 01-16-2013, 04:43 PM
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I totally agree that iron sights should not force zoom, but everyone has their different preferences as far as manual zoom controls.

My major problem with the current zoom command is that since it shares the same button as sprint, you can't do it while you're moving. IMO it'd be best to have a totally separate button to toggle true scale zoom, which works the same regardless of what you are doing.

I guess you could have some optional toggles in the menu like "automatically zoom during IS" and "hold IS key to zoom" to accommodate different preferences in this area.
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Old 01-17-2013, 01:29 AM
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My major problem with the current zoom command is that since it shares the same button as sprint, you can't do it while you're moving. IMO it'd be best to have a totally separate button to toggle true scale zoom,
Button already exists, default H, but alas has no effect when moving.
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Old 01-18-2013, 09:43 AM
Agent()()9 Agent()()9 is offline
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I made a revision to my suggestion in the original post, to satisfy both those players that like to toggle their sights, and those that like to hold a button to keep up their sights. Please read my first post, and let me know if you think it's a good idea.

As far as allowing people to zoom while on the move: I agree with that. You should be able to see in true scale regardless of whether you're moving or not.
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Old 01-18-2013, 10:15 AM
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Quote:
Originally Posted by Agent()()9 View Post
I made a revision to my suggestion in the original post, to satisfy both those players that like to toggle their sights, and those that like to hold a button to keep up their sights. Please read my first post, and let me know if you think it's a good idea.

As far as allowing people to zoom while on the move: I agree with that. You should be able to see in true scale regardless of whether you're moving or not.
Issue with the double click method is that you cannot zoom while you are already in IS for a while.

I'd prefer something like this:

1) Click IS: go to IS unzoomed
2) Click IS again: go to zoomed IS
3) Click the sprint button: go to unzoomed IS again
4) Click the sprint button again: go out of IS.

The positive point is that it requires no new buttons, the possible downside is that it's a quite drastic change since the IS button no longer gets you out of IS mode..
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Old 01-18-2013, 11:47 AM
Agent()()9 Agent()()9 is offline
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Originally Posted by Proud_God View Post
I'd prefer something like this:

1) Click IS: go to IS unzoomed
2) Click IS again: go to zoomed IS
3) Click the sprint button: go to unzoomed IS again
4) Click the sprint button again: go out of IS.

The positive point is that it requires no new buttons, the possible downside is that it's a quite drastic change since the IS button no longer gets you out of IS mode
Not a bad idea, but I'd rather keep everything confined to one button, which brings the disadvantage you bring up:

Quote:
Originally Posted by Proud_God View Post
Issue with the double click method is that you cannot zoom while you are already in IS for a while.
I don't think this is really a disadvantage if I'm understanding you correctly. Double clicking doesn't really take that much longer to do. And the fraction of an instant longer it does take can be simulated as the shooter taking extra time to line up a long range shot. In most instances in which that fraction of an instant IS crucial, the target/threat is close range, and the shooter won't want his sights up with zoom, anyhow.

Last edited by Agent()()9; 01-18-2013 at 11:49 AM.
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Old 01-18-2013, 12:51 PM
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CocaineInMyBrain CocaineInMyBrain is offline
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Quote:
Originally Posted by Agent()()9 View Post
I've read a few complaints on these forums about not having the option to turn off ADS real-scale zoom to maintain peripheral vision in close-quarters. IMHO, it is a valid criticism that I hope is addressed.


EDIT: So here's a revision to my suggestion after some thought and input:

For those who like the toggle option for ADS:

Single click - ADS with no/minimal zoom
Double click - ADS with true scale zoom
Single click while in ADS (either state) - brings down sights
Double click while in ADS (either state) - shifts from one state to another (from true scale zoom to no zoom, or vice versa)

For those who like the hold option for ADS:

Hold the ADS button - ADS with no/minimal zoom
Double click and hold the ADS button on second click - ADS with true scale zoom.
Release ADS button (either state) - brings down sights
Quickly release, click and hold the ADS button - This shifts from one state to another (from true scale zoom to no zoom, or vice versa)
So how exactly does this differ from Realism mode's IS zoom system, other than using clicks instead of the shift key.
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Old 01-18-2013, 01:27 PM
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Quote:
Originally Posted by Agent()()9 View Post
I don't think this is really a disadvantage if I'm understanding you correctly. Double clicking doesn't really take that much longer to do. And the fraction of an instant longer it does take can be simulated as the shooter taking extra time to line up a long range shot. In most instances in which that fraction of an instant IS crucial, the target/threat is close range, and the shooter won't want his sights up with zoom, anyhow.
I mean: if I am already in unzoomed IS for 5 secs, and then decide to zoom, won't the first click of the double click take me out of IS? if not, you have to delay the effect of clicks, which creates a 'sluggish' feel.
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Old 01-18-2013, 01:45 PM
Agent()()9 Agent()()9 is offline
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Originally Posted by CocaineInMyBrain View Post
So how exactly does this differ from Realism mode's IS zoom system, other than using clicks instead of the shift key.
The difference is that this way doesn't force you to zoom in when you bring up your sights. By clicks, I just mean pressing and letting go of a key or button. You can do this with any key, not just a mouse button. If you want to use the shift key, then you would just "click" or "double click" the shift key.
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Old 01-18-2013, 04:38 PM
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Originally Posted by Agent()()9 View Post
The difference is that this way doesn't force you to zoom in when you bring up your sights. By clicks, I just mean pressing and letting go of a key or button. You can do this with any key, not just a mouse button. If you want to use the shift key, then you would just "click" or "double click" the shift key.
So basically the Realism system with no forced IS zoom and maybe some sprint zoom.

Doesn't sound like a bad idea. But then of course is the big debate on the amount of zoom to be used... thats a mess that needs to addressed before any new zoom system can be implemented
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  #13  
Old 01-21-2013, 01:57 AM
jinnwarior jinnwarior is offline
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here's an idea:

tapping RMB toggles IS\hipfire
holding and releasing RMB toggles zoom\no zoom
holding RMB from hipfire mode brings up zoomed IS

this means you can easily open zoomed or unzoomed ironsights regardless of movement, and quickly switch between zoomed\unzoomed while aiming as well.
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