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#1
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Gents,
Way back when there was a package that contained all of the destructible assets called "m_common_destructibles" that doesn't show up in the content browser any more, even after loading all the packages multiple times. It was one of those random packages that didn't show up in the content browser until you opened and "fully loaded" the packages from one of the stock maps in the SDK (ART-Spartanovka, for example, had the destructible fences and village houses in it). But now, the "destructibles" don't show up on the map or in the content browser even after "fully loading" the stock map package (I tried all of the stock maps with destructible assets and no luck). I have to add some destructible stuff to my TE-Catalavoska map for engineers to blow up and without this package I feel like I'm hosed. On a related side note, I went back to working on a map that I had given up on last summer. It has a ton of fences. In order for them all to be knocked over by tanks I used the destructible fence meshes in the "m-common-destructibles" folder. The problem is that there are several hundred sections (TW Swag said that we shouldn't use more than 450 individual assets to keep the engine happy http://forums.tripwireinteractive.co...highlight=Bots ). At the moment this map has 702 destructible assets and the lion's share are stupid fences. Can I use some other actor class or method to get the results I want? I've tried using the KineticActor version of the standard "village fence" static mesh (which worked, kind of) but the problem is that the actor will continue to move every time some force is applied to it (either by a soldier, tank, bullet etc...) and goes flying through the air like a kicked can. I've messed with the settings in the actor properties that can be changed to set the amount of force required to move the object, etc... but I haven't found the magic number for "gets moved by tank but not by bullet". Any advice? PS-Lighting build also fails with the m-common-destructible" assets. I get an error that says "RODestructibleActor missing lightmap' or something like that.
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... Last edited by Catalavos; 01-15-2013 at 09:37 AM. |
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#2
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Have you tried to open the package manually? You can open the .upk file via content browser (button to the right of "Import").
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Last edited by c200k; 01-15-2013 at 02:15 PM. |
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#3
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Thanks!
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... |
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#4
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Yep, it worked. I also found a "new" package in there, something like "ROSachelObjectives" which I'm sure will be very helpful.
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... |
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