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Level Design BETA not ready to be released, yet. KF-AbandonedTowerBETA

If anyone is willing to help find any bugs in my map and tell me how to fix them, the download link is [URL]http://www.mediafire.com/?5845cgsrztk5r23, password is Tipsy[/URL]

The map is way too easy to defend. Just go to the top trader, weld the door and shoot out the 2 windows. You can't be hit hardly at all, as it even blocks some sirens screams (when they are close up against the wall the windows are in). The only other thing that hit me at all was a husk fireball. Put a pipe in front of the door, weld the door, then put another pipe on the window sill and you're pretty much killing almost the entire wave. Patty just put down a bunch of pipes around corner where the steps turn to top trader and boom, insta win. Way too easy.

Also up in that spot the specimens only come from the front. maybe put a stalker/crawler spawn inside that room to discourage camping there.
 
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Retested the new beta with a friend. we both stood at top of steps shooting down and occasionally had to shoot a crawler or 2 from the spawns but not often. They get stuck in the spawn point and I can go into the spawn point and sit myself. May wanna change that. Also, I would think about trying to make a regular spawn point up top so more challenging stuff spawns. Maybe consider making the map wider or something.
 
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snaps of v8.1,
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