I agree with this, but despite all its flaws the Machinegunner is my favourite class, and should get better when (fingers crossed) the mg42 is in the game.
It gets better for the German team. What do the Soviets get?
Upvote
0
I agree with this, but despite all its flaws the Machinegunner is my favourite class, and should get better when (fingers crossed) the mg42 is in the game.
Darkest hour supression effect: blurring
Red Orchestra 2 supression effect: blurring plus greyness
Same thing really. What needs to improve is bigger penalty to aiming while supressed.
As it works in the game currently, it is less effective than a rifle or SMG at killing people, but also fails to actually suppress them
As it works in the game currently, it is less effective than a rifle or SMG at killing people, but also fails to actually suppress them. So, they very effectively modeled the MG to do neither of the things it's good at.
It also makes you run slower. It's like an inaccurate, ineffective boat anchor you can carry around. Probably as punishment for not picking a different class.
Also, by firing three rounds at a time rather than long bursts, you make it less obvious that you're using a machine gun, and thus draw less attention.
I thought that was what I said...Suppressing fire is not about making a guy's eyes go blurry and his hands shake. I might fire into an empty field just so that the enemy doesn't try to run across it... that is suppressing fire. To "suppress" the enemy is to prevent him from doing something you don't want him to do, whether that is moving or shooting.
No.But in a game like this where you can die instantly from a single shot, where you can't heal, and where you may end up not being able to respawn, there IS a real fear of dying. So these gamey effects are stupid. They OVER compensate now because I am REALLY trying not to get killed, but these stupid effects make it harder to do that for no reason. There is NO real world suppression effect apart from going deaf from the noise.
Ro2007 said:They didnt do it like that in ww2, well the germans anyway. The MG helper would stand up and so would the mg gunner. The mg gunner would then place the mgt on the shoulder of the mg helper and start firing.
No.
There is no fear of dying in a game, because we know it's a game.
It doesn't matter if you play a game that when you die exits and makes you unable to play for an hour, nobody would be fearing death anyway, it would just be annoying and you'd stop playing.
In a game, even as realistic as this, people take chances and that they would likely not if it were real combat, why?
And as that is the case we need a simulation of how a person's body reacts under fire, shock full of adrenalin, tunnel vision and so on.
That's the difference between first hand knowledge and second hand knowledge.
I am not sure whether the mg is balanced right or not yet. As said, rifles simply pop your head, and this is most obvious in the hmgs. Using a stationary mg is simply suicide.
You must be the second hand knowledge if you are denyinng the fact that thats the ONLY way the germans fired the MG while standing up. And no long explanation about bushes and modern day crap will change that.
No, no. Rifles simply pop YOUR head. I'm fine with taking them out. I know how to shoot an MG.
Those stationary MG's are suicide not because of them being MG's. Pick any weapon in the game and fix it to that location where you can not use it without being exposed, and you will be killed easily. It's because you are static, not because the gun is not "suppressing" properly.
In the real world a tripod mounted HMG would be a MILE away from the front line raining death from afar, not mounted on the corner of a building where it can only see targets 50m away. That's why you die in those positions. They are unrealistically sited, and thus unrealistically dangerous. The gun is irrelevant.
Oh really? So you know EVERY German machine gunner from WWII, and they all told you that they NEVER, EVER, fired the gun from any standing postion other than that.
Yeah, right. LOL.
Common sense says that the real world has rough edges. Sometimes you have to do wierd things to compensate. You don't WANT to fire an MG from the standing unsupported position, but if I'm just walking along and suddenly see a threat, I'm not going to think "no don't do it, it's against the rules!!!!".
In the real world if I'm walking along and a rifleman suddenly pops up aiming at me, the gun (which would already be in my shoulder) will come up, I'll sight him in and kill him. No second thoughts.
I wouldn't be FORCED to lie down and set up the gun on its bipod before being allowed to take an aimed shot. Especially not in a world where half the places you try to set up the gun refuse to allow it, or point you off in some ridiculous direction.