Just tried it and... is it just me who's annoyed by the 2 zoom levels for the binocs? Just makes the control system a bit more fiddly for very little gain.
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*Seinfeld voice* "Oh there's gain". You know on the 2nd zoom level you can fire the main gun or MG and spectate where the round(s) hit. Also the main gain is you can identify your target at extreme range easier.Just tried it and... is it just me who's annoyed by the 2 zoom levels for the binocs? Just makes the control system a bit more fiddly for very little gain.
I'm referring to engagements where, for example, a T-34-76 is at POINT BLANK RANGE to a Pz IV H, firing into the side of the hull with zero angle and the shot ricochets. Or, for example, the Tiger fires into the side of the IS-2's hull from LESS than 100m and the shot ricochets.
The map would have to be extremely sparse for that or else most peoples framerate would be terrible (Uber PCs exempt).Which would be great if we ever actually fought at extreme range...
When is someone gonna make a 4000m visibility map??
Fact is again, this is a game. A totally historically simulation would not be much fun to play unless you're on the winning team.
I would also like to say that even games that you can't win strategically are still fun... Example: Close Combat III even if you were the Germans and one every single combat engagment, the Germans still lost the war. It was hard coded, but didn't make the game not fun.
Solo 4114 this is absolutely impossible, I took out PZIVH by 76.2mm in AB 20-30 times and never happens to me. Maybe you just got earlier version of AB beacuse there was a bug. Often there was a penetration, but it showed as a ricochet.
Yeah they have. Slashbot427s 2nd version of Orel (Road to Orel) has like 2000 meter view range I think.Actually, that incident is under regular RO, not the AB mutator.
As for the map viewdistance, I thought they changed the visibility limits so that we actually can run much larger maps. It's just that no one has made any such maps yet.
Umm.... I would have to disagree. Because Historically the germans had minor tactical victories all the way until the final days of the Battle of Berlin. On the tactical level of egagment that RO has, historically the Germans were able to hand the allies their butts a few times on the battle field.
Yet... Historically, the Allies (both American and Soviet) won more tactical battles than the Germans in the end.
To say that you can't be historical because you can't win doesn't make sense... There is no campaign concept in RO... You can still infer the Germans still lost the Battle of Berlin, but you can have fun at least making the Soviet pay for it by winning a round or two.
Of course if there was a campaign feature it would be really annoying to always win or loose as one side, but even if you had pure realism, each side still has the ability to win small engagments.
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I would also like to say that even games that you can't win strategically are still fun... Example: Close Combat III even if you were the Germans and one every single combat engagment, the Germans still lost the war. It was hard coded, but didn't make the game not fun.
muha ur the first one that thinks that the tiger is worse than in orginal ro.
the funny thing is that the t34 can not penetrate a tigers front from more than 600m in ab. this can only happen in orginal ro. is2 also has probs against a angled tigerhull at this distances, and should hit the turret to kill u.
when it was ab than u where fighing under 500 metres.
Actually, that is not impossible. Hell, T-34\85 (model 1944) can practically put a hole in a Tiger in less than 600m range very easily. And IS-2 could do that even beyond 1000m.
The problem more likely would be the fact that would they actually hit that far accurately.
Your point is?OMFG TWI CONSPIRACY! THEY WANT TO MAKE OUR GAME LIKE BATTLEFIELD ONOES NOOBS WILL COME AND MORE 13 YEAR OLDS WITH THEIR SQUEEKY VOICES!!1211112
Come on guys..
That's right, some people might don't like AB beacuse they just don't know so much about tanks. they don't know whats depend on of that it is a tank destroyed. They are too accustomed that almost always to destroy the tank need hit 2-3 times. And they are frustrated when are in a Panther and getting killed by T34/85 frontally and they think then thats something is wrong.
when it comes to infantry combat RO is realistic, and you know you have to watch out for that guy with the STG44. and its really satisfying to play like this.