How powerful is the LAW in the hands of the demoman?
Im have been doing some tests using a level 6 demoman and a LAW.
These are the mutators and maps that I used:
KF-Levelling
Perk replacement mutator
Faked Players
The reason that I used these mutators/maps is because that I wanted to somehow "control" all the variables that will come in to play in a regular game but in a regulated manner. KF-Levelling allows me to not die and to filter the zeds even in suicidal. The faked players allows me to play a solo game but it emulates the number of players. So I can solo an emulation of a 6man hard game.
Onto the results of the SECOND TEST:
Difficulty: Suicidal
Demolevel:6
Clots:
Dies in a single DS (direct shot).
Dies in an indirect shot but it has to be reletively near the DS.
Survives an indirect shot if somewhat far from the DS.
Gorefasts:
Same as the clot but a little more resistant to the IDS (indirect shot)
Stalkers and crawlers:
Dies in a single DS
Dies in a single IDS
Dies or takes HUGE damage to a far IDS
Husk:
Dies in a single DS
Dies in 2 near IDS
Dies in 3-4 far IDS
Bloat:
Same as husk but takes 1 more in the IDS category to kill him.
Siren:
Same as gorefast
Scrake:
Dies in 2 DS
Dies in 3-4 near IDS
Dies in 4-6 far IDS
FP:
Dies in 2-3 DS
Dies in 3-5 near IDS
Dies in 5-7 far IDS
Patriarch:
Dies from 6 DS (Takes into account the 3 heals)
Dies from 4 DS and 2 IDS (Takes into account the 3 heals)
I will conduct more tests later on to reconfirm or change the data.
Im have been doing some tests using a level 6 demoman and a LAW.
These are the mutators and maps that I used:
KF-Levelling
Perk replacement mutator
Faked Players
The reason that I used these mutators/maps is because that I wanted to somehow "control" all the variables that will come in to play in a regular game but in a regulated manner. KF-Levelling allows me to not die and to filter the zeds even in suicidal. The faked players allows me to play a solo game but it emulates the number of players. So I can solo an emulation of a 6man hard game.
Onto the results of the SECOND TEST:
Difficulty: Suicidal
Demolevel:6
Clots:
Dies in a single DS (direct shot).
Dies in an indirect shot but it has to be reletively near the DS.
Survives an indirect shot if somewhat far from the DS.
Gorefasts:
Same as the clot but a little more resistant to the IDS (indirect shot)
Stalkers and crawlers:
Dies in a single DS
Dies in a single IDS
Dies or takes HUGE damage to a far IDS
Husk:
Dies in a single DS
Dies in 2 near IDS
Dies in 3-4 far IDS
Bloat:
Same as husk but takes 1 more in the IDS category to kill him.
Siren:
Same as gorefast
Scrake:
Dies in 2 DS
Dies in 3-4 near IDS
Dies in 4-6 far IDS
FP:
Dies in 2-3 DS
Dies in 3-5 near IDS
Dies in 5-7 far IDS
Patriarch:
Dies from 6 DS (Takes into account the 3 heals)
Dies from 4 DS and 2 IDS (Takes into account the 3 heals)
I will conduct more tests later on to reconfirm or change the data.
Last edited: