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  #41  
Old 04-21-2013, 04:46 PM
Grenator Grenator is offline
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The Axis MGer is already living large with MG-34, there's no sense skewing this even further.
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  #42  
Old 04-21-2013, 04:50 PM
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Originally Posted by Grenator View Post
The Axis MGer is already living large with MG-34, there's no sense skewing this even further.
I see more russians with it on a realism server..
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  #43  
Old 04-21-2013, 05:20 PM
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I think the game would be heavily unbalanced if tripwire gave the Germans the MG-42 and the soviets nothing.
The way to counterbalance this could be by giving Soviets more MG slots. I am more in favor of making gameplay-wise changes, like it was done with squad leaders in Classic: you have bolt-action rifles instead of automatic weapons but they have pistols for CQC, so class is taken by more experienced people who know importance of smoke and artillery support.
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  #44  
Old 04-21-2013, 06:14 PM
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The way to counterbalance this could be by giving Soviets more MG slots.
that would work.
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  #45  
Old 04-21-2013, 06:29 PM
Grenator Grenator is offline
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I see more russians with it on a realism server..
Guess why? Exactly.
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  #46  
Old 04-22-2013, 06:53 AM
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Ragnarök Ragnarök is offline
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Originally Posted by r5cya View Post
the better question is, will you play un-ranked servers that have the new stuff? cause whether TWI supports the stuff or not, it's going to end up in the game we play.
i don't care one way or another if a server is ranked. as long as it has the gameplay i want.
without the damn progression system, this discussion would be moot. bad idea on the progression TWI.
It's still sad to see, that Tripwire doesn't seem to be interested into adding even small features like camo helmet covers and more uniform variation skins, which wouldn't require much work to be done and which many if not most community members support. There have been threads even before release of RO2, where the community addressed that they wish historically correct uniform variation, but nothing has been done.


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Originally Posted by GeneralButtNaked View Post
Well the problem with this is that you need a machine gun for the Allies that is on the same level as the MG-42. I can't find one Soviet machine gun that can counter the MG-42.

I think the game would be heavily unbalanced if tripwire gave the Germans the MG-42 and the soviets nothing.
Well, afaik in Rising Storm the two different factions also don't have exactly the same equipment and it still works game balance-wise. I'd say, make an elite Mg-gunner class, give the MG-42 to Axis players and the Soviets f.e. Maxim guns, which could be carried around, too. In my opinion weapons for the different factions can be asymmetrical, after all that's what Rising Storm demonstrates.

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Originally Posted by Grenator View Post
The Axis MGer is already living large with MG-34, there's no sense skewing this even further.
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Originally Posted by JosephBaier View Post
I see more russians with it on a realism server..
That's something, that annoys me, too; a lot of Soviet players run around with mkbs and mg-34s.

Quote:
Originally Posted by Grenator View Post
Guess why? Exactly.
Because silly players will always go for the best equipment or that one, which gives them the most benefits, instead of enjoying historically accurate gameplay.
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  #47  
Old 04-23-2013, 05:30 PM
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Originally Posted by Ragnarök View Post
Because silly players will always go for the best equipment or that one, which gives them the most benefits, instead of enjoying historically accurate gameplay.
Could be because "historically accurate gameplay" isn't always fun.
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  #48  
Old 04-23-2013, 06:11 PM
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Could be because "historically accurate gameplay" isn't always fun.
I think teams with asymmetrical weaponry are a lot more fun gameplay-wise, because then factions have a real different feeling. Adding the MG-42 wouldn't destroy game balance. There is an ongoing discussion in the "ideas and suggestions" section, with good arguments provided by Twrecks and Riccardo. Maybe you wanna take a look.
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  #49  
Old 04-23-2013, 07:15 PM
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i don't really see any reason to call players who prefer better weapons silly. just because you want "historical" doesn't make someone who couldn't care less "silly". we all want, what we want. nothing silly in having a preference as to how we play. the important thing is that we play!
i will agree that it was more fun when we didn't have the enemies weapons. it was a treat to kill a guy and use his weapon for a while.

Last edited by r5cya; 04-23-2013 at 07:16 PM.
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  #50  
Old 04-24-2013, 03:58 AM
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I think teams with asymmetrical weaponry are a lot more fun gameplay-wise, because then factions have a real different feeling.
Asymmetrical or historical weaponry is one thing, gameplay is another. I am more content with ahistorical loadout where squad leaders are armed with bolt-action rifles and pistols rather than automatic weapons, because it serves the gameplay better as more experienced and team-dedicated players happen to take that role.
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  #51  
Old 04-24-2013, 09:01 AM
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I think the game balance is fine. And it is fine in RO:Ost, too (MG-42 + 34 and Stg 44)

I´m not a friend of exactly same weapons for both teams. RO isn´t BF or CoD where everybody can run arround with the same weapons.

I only play classic, so there are no player who start with enemy weapons, and that´s perfect.

I prefer the German side, but if there are to many player in the German team or I like to attack much more I will join the Russian team, too. So I spend a lot time playing for the Red Army, too.

And my experience are that every weapons are nice and deadly if you know to play with it and like to play with it.

I don´t like the Mkb 42 or the AVT-40, so I´m not so good with this weapons. And when i play with that weapon for fun I select alternative fire mode.

I hit and kill a lot with MG-34 and DP-28. The DP-28 haven´t such a high rate of fire, but so I don´t need to reload so often. And the bullets i can spend to the enemy are enough to kill them. The MG-34 can fire much faster, or with single fire (historical fact) but I have to reload it much often. But all in one I have no problem to play with both.

MP-40 vs PPsh-41. I like to play with both! MP-40 very accurate but only 32 shots. PPsh-41 high recoil, but 71 shots, so it´s like a little machine gun. And If you want you can select single fire mode. I can play with both and I can kill with both on high distances, too. Player need to learn to control the weapons they use!!!

G-41 vs SVT-40... SVT Wins!!! Both are damn accurate, but you can reload the SVT much faster (look at the G-41 sniper vs SVT-40 Sniper, would you call that relaod time balanced???)

Mosin Rifle vs Kar98, nearly the same but the russian rifle have a better marker (iron sight... don´t know how to say it in english)


All in one I would say that the Russians have the better weapon arsenal.



So, way no MG-42? It´s a machine gun with a high rate of fire, but that means that you need to change the barrel and you have to reload it a lot of times.


I want the MG-42, because this weapon is a part of WW2. By the way I don´t see RO2 as a game about the battle of Stalingrad, because it is to gererally. And not a Stalingrad specific game. So I don´t have to think about how often the MG-42 was available in Stalingrad.

The MG-42 would be a fine weapon for new maps, too. Call them Battle of Kursk or Charkow and be happy.

Oh, and I like the idea of the DT-29 for the Red Army. The infrantry in "Men of War" use that weapon, too.


The Maxim MG would need to men to be moved, so I don´t think that this is possible in the next time. I would like to see it, too. like Mortar or Pak movement with infantry.
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