As to your second point, the patronising tone aside, I play support perhaps because it suits my play style more and if it were only myself noticing it then I would agree with that but more than 1 of my friends has also started gravitating towards support only games. I was also not just mentioning the sharpshooter nerf but also the commando being slightly less useful and again not as a statement of the games difficulties but more as a point that what used to be fun no longer is as much. It's also just my opinion so how about putting it down as that instead of telling me my opinion is wrong.
First of all, rereading my words, yes they could easily be read in an condensing way. I apologize, and I meant not to draw your skills in question.
What I meant was that it was perfectly possible that the perk system is not perfectly balanced, and that support might be the more powerful perk now. That will need to be adressed, possibly by making other classes a bit better. However, it is my definite opinion that the 1016 support is far more equal to the other classes than the 1014 sharpshooter was. Thus, I feel that balance has improved.
And what we are discussing here are opinions on how to make an overall more enjoyable game, and these opinions do shape the future of Killing Floor. Thus, I feel that we are able to make arguments about each others opinions, justifying our own position compared to other peoples positions.
What I read from your initial post was that you by choosing a specific perk, sharpshooter, was able to cover for the rest of your team; and that is no longer viable for a single person to cover for the rest of the team. Upon rereading, it also see it can also be interpreted as you can cover for your team, but only as support, not sharpshooter or commando. Is either of these interpretations correct?
The second reading of your argument is a balance issue, but I tend to disagree with you, from a standpoint of playing hard. Support can dish out a lot of spike damage, but it lacks the trash cleaning abilities of commandoes. The main argument against 1014 sharpshooter was that it was good at both trash cleaning and spike damage, and was the only class able to do so. 1016 sharpshooters are still good at spike damage (1 shot scrake, and 1 shot will weaken an FP so much the rest of the team can blast it away), but it is no longer able to clean trash as efficiently.