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#1
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This could be the dumbest suggestion of all time.
Has anyone in the dev team or community ever discussed using more than 64 players on the larger (custom) maps? Or do the servers instantly catch on fire? After playing the DieBresche map with 64 players I realized just how empty some larger maps can feel and how hard it is to maintain a numerically significant formation when attacking or defending. |
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#2
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I'm pretty sure its a hardware limit. From what I remember a number of 64 player servers were pushing passed what they could really run, and causing a LOT of lag in the game in the early days.
This is why you'll get a lower ping with the sub 64 player servers, calculating ballistics, "relevancy" (line of sight / whether to send positions of other players), etc for 64 players is very processor intensive. This is factored in on the ping times.
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![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
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#3
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I've been playing a bit of PlanetSide 2, and I dream of the day that a Red Orchestra game has battles of that magnitude.
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#4
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We would need WAY larger maps for that. XD imagine 1,000 people on Apartments!?
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#5
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64 is too many on that and most stock maps.
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#6
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ro1 got 50 players. DH push it to 70.
ro2 should be at least for 100 players |
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#7
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64 is fine.Maybe 70 also.Anything more is just an overkill.Especially on the RO2 stock maps
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Classic forever.
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#8
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Imagine RO2 as a MMOFPS. Entire battalions of players on each side fighting over enourmous maps..... excuse me, I'll be in my room...
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#9
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RO2 maps already feel kinda cramped with 64 players... when you have this level of detail in the environment, there's a performance limit on how big you can make the map. I'd say RO2 could actually benefit from a total player count decrease to around 50.
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#10
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Quote:
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#11
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I looked up Planetside 2 on Wikipedia. This part made my laugh. Quote:
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![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
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#12
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Sounds about the same as HoS to me. Like basically identical.
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