![]() |
![]() |
|
#21
|
||||
|
||||
|
Maybe if we could get things like normal mapping, better lighting, dynamic shadows, and a lot more shaders like in UDK, but with the same gameplay, I would like Killing Floor a lot more (Mainly in terms of modding), oh the things I would create...
__________________
|
|
#22
|
|||
|
|||
|
Quote:
|
|
#23
|
|||
|
|||
|
For a game like KF on a new engine, I think you can simply toss in a second graphics card (SLI and CFX) and run UE4 with no problems. It is not that cpu intensive anyways in terms of AI.
Look at KF now, single threaded. If you have a dual or quad core, you're already ahead in terms of cpu performance. Just add a secondary graphics card and you should be good to go. But that does not mean you would be able to handle other UE4, Cryengine 3, or Frostbite engine games...
Last edited by Valken; 06-11-2012 at 02:14 AM. |
|
#24
|
||||
|
||||
|
A second graphics card is a waste of time, given the depreciation value of equipment you might as well buy a new card especially considering that an extra card doesn't give that much of an increase in performance.
@ro_sauce The problem you face is that you have decided to game on a laptop. You've taken the inherently expensive and limited option. Now I don't know what you have in the way of space but if you were able to set aside a corner for a desktop machine, £500 would get you a machine that could run most of today's games without breaking a sweat. £700 if you wanted to get the best performance. I certainly agree with you on the issue of priorities, I've been aching to upgrade some components in my computer, just the money has to go elsewhere first. If a new KF could scale like the existing one, then that could solve a lot of problems. Look at the difference between high and low graphics in KF now, if that design philosophy was carried into a new engine you could still have a larger player base. You can't expect TWI to stand still in terms of gaming technology and they haven't. The Ball and RO2 have moved on from KF and RO and I expect that'll happen again with the next title TWI decide to work on.
__________________
Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" |
|
#25
|
|||
|
|||
|
Quote:
If you have a fairly fast card already, a second card usually gives you better performance over the next gens top 2 single gpus. Not talking about dual gpu graphics card. And it will be cheaper later to get it if you can find it. EG An Nvidia 580 now is still fairly fast, but even later, 580 SLI will still be fairly fast vs a single new Nvidia 680 for instance. If the player has a middle to low end card, then you are 100% correct. Not even worth adding a second card. Best to buy the best new card you can afford when you need an upgrade. UE usually scales really well on most high end gpus, single or SLI/CFX. Not sure about other engines. |
|
#26
|
|||
|
|||
|
its evolution people lol
At the end of the day lets say for example games consoles, if they did use better engines/gpus we would be still in the spectrum lol When you pc game you cant expect to play a game in 3 years time on your current spec, it does not work like that. I for one welcome better graphics so long as the gameplay is there, thats where the problem lays. Take just cause 2 i personally think its a great graphical game and has good gameplay, sure there are probs but nothings perfect. Could you play it on full with a 3 year old spec'd pc prob not Games will evolve and this means better graphics then so be it otherwise pc gaming would go nowhere ![]() Take a look at unreal torn the old one lol at the time you think its awesome and now look at it lol just think to the logic here all graphics would still be the same now lol just my 2 cents , go easy on me
__________________
Need Help? Setting up a server? -MGS- Community running modded servers with custom weapons, skins and maps 24/7 http://www.multigameservers.com/forums Last edited by -MGS- Sniper; 06-11-2012 at 12:07 PM. |
|
#27
|
||||
|
||||
|
Quote:
a. Not buy stuff b. Buy stuff The fact that there are people that don't want to spend money to have something should in no way hinder a product from being made that other people will pay for. That just makes ZERO sense. Should I stop eating sandwiches because some people in the world can't afford sandwiches? FU*K NO! I should be thankful for my sandwich and eat the fu*k out of it and say that was great I can't wait for another one. Is that a good analogy for what I'm talking about here? No, not at all. But I really wanna go make a sandwich now...
__________________
MODDB.COM:http://www.moddb.com/members/modchris666/addons Workshop:http://steamcommunity.com/id/swift_b...hopfiles/?1250 |
|
#28
|
|||
|
|||
|
a whole new Killingfloor on this engine would be sweet.
Even if the game would be redone without any changes besides the engine would be awesome. Alot more scary aswell |
|
#29
|
|||
|
|||
|
to all the people saying you might not be able to make a ue 3 or ue 4 game run on slightly older rigs, consider this. ue2 is all single threaded, most of these 'old computers' you are talking about are likely at least dual core, that is ~2x the compute horsepower available to the game.
Also, developing games towards old hardware isnt all that common, especially when you get get a decent gaming computer for 600$ parts in the box. Personally I cant wait until INTEL/AMD stop making dual core chips for PC's.
__________________
"We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! " - HockeyWarrior, From the original RO:HOS is dying thread circa 2009. |
|
#30
|
|||
|
|||
|
Quote:
Though I agree. Bring on 6 cores (not 6-8 crappy AMD FX cores though ).
|
|
#31
|
|||
|
|||
|
Quote:
4 core integration is already rather common. The part that saddens me is that some of the most recent steam hardware graphs show a declining amount of quad cores and increasing amounts of dual cores. I was personally hoping by this point that 4core chips would be the default upgrade option...
__________________
"We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! " - HockeyWarrior, From the original RO:HOS is dying thread circa 2009. |
|
#32
|
|||
|
|||
|
Now that KF2 is made I want real story like my fiction Killing Ceiling
Srsly, devs, make happen! Peolle love stories, make hearts wrench, and eyes swell with tears of pain laughter! You know it is true! |
|
#33
|
|||
|
|||
|
not sure about heart wrenching stories. I made a kf2 thread about 6 months back ( search for it in gaming here ) that went over what I thought kf2 should be. the basics being more play modes, more weapons ( like 200 customizable guns ), more zeds, 3d voip.
The idea being to give players better ways to work together, as well as longer maps that might be objective based, and ways to customize their characters including the weapons they used. The only reason I dont regularly play KF1 now has to be just how boring that one wave mode gets around the 400 hour mark. Don't get me wrong, I love how the guns 'feel' in KF, the gore and effects are great for ue2.5 ( very dated now ), but there is only so long you can play one mode before it becomes stale. And while I'm nitpicking, the way that each class gets huge damage bonuses and cash discounts on each weapon has provided nothing more than huge headaches in the ballance department; find a different way to have classes interact with their special weapons or do away with the classes for some other replacement... Ideally the development process of KF2 will involve a community write in where people will get to package up their ideas for a game mode and its intricacies and send them off to TWI, the best 5-10 being picked for inclusion in the games release.
__________________
"We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! " - HockeyWarrior, From the original RO:HOS is dying thread circa 2009. |
|
#34
|
|||
|
|||
|
Quote:
I think these are the reasons why I can still find many servers and players during the weekend. This game came out in 2009. Now I got a good PC so I could run it on UE4. But it will mean less players, and I hate that. Furthermore I'd prefer TWI focus their time and money on the gameplay. Also it might be just me, but I like how KF looks ![]() I'm still amazed at the skins they make. Quote:
__________________
Shambeh bambeh is serious and not for joking. Last edited by trick; 06-25-2012 at 10:24 PM. |
|
#35
|
|||
|
|||
|
Quote:
Well to bump this thread a bit and respond to this, there is a definite possibility to have greater graphical variety in a co-op only game. to some extent you have to make the graphics standard for pvp games because one player seeing a lot less detail than another can give one of them an advantage over the other. KF2 on ue3 or ue4 could have settings to make it look something like kf1, or more like HOES. It will also end up depending heavily on the maps, as we can see those have had a huge effect on performance in HOES.
__________________
"We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! " - HockeyWarrior, From the original RO:HOS is dying thread circa 2009. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|