I've died to this a couple times; basically the game displays this message too you when you enter the enemy spawn areas. After about a second of the warning, you will die immediately.
I have a few problems with this. Not necessarily the mechanic itself but how it's executed.
Firstly, the delay after initially seeing the message before you get killed seems far too short. I literally see the message and before my brain can even understand that I'm moving into an enemy spawn area, I'm usually dead. I think 3 seconds should be the minimum time given. The current delay is so short that it leaves the player with no real chance to turn back. As it is now, the game might as well not give us a warning message and could simply kill the player to achieve the same effect.
Furthermore, the message should either be changed in color from white, which is easy to miss, or some other signal should show on the screen similar to the leaving combat zone warning method of a flashing screen and audible warnings.
Secondly, the spawn area can change as the game progresses. I've played territory and moved up into an area, trying to cap a point, while the enemy team begins to cap one of our points. It's very exciting to have a cap race as one point will get capped and the other will get locked. However, the game punishes this type of play by making the locked point a protected area.
Myself and a few friends of mine have been caught by this where we've been trying to cap a point when the enemy caps ours and we instantly die in the newly locked point before even getting the chance to back out of it (Not to mention we would need a minimum of ~10 seconds to actually run out of that point). I'm not sure how this would be fixed, but it should be addressed somehow; discouraging players from trying to cap points because of the instant death possibility really seems like a harmful mechanic.
Has anyone else experienced these issues & what are your thoughts on fixing it?
I have a few problems with this. Not necessarily the mechanic itself but how it's executed.
Firstly, the delay after initially seeing the message before you get killed seems far too short. I literally see the message and before my brain can even understand that I'm moving into an enemy spawn area, I'm usually dead. I think 3 seconds should be the minimum time given. The current delay is so short that it leaves the player with no real chance to turn back. As it is now, the game might as well not give us a warning message and could simply kill the player to achieve the same effect.
Furthermore, the message should either be changed in color from white, which is easy to miss, or some other signal should show on the screen similar to the leaving combat zone warning method of a flashing screen and audible warnings.
Secondly, the spawn area can change as the game progresses. I've played territory and moved up into an area, trying to cap a point, while the enemy team begins to cap one of our points. It's very exciting to have a cap race as one point will get capped and the other will get locked. However, the game punishes this type of play by making the locked point a protected area.
Myself and a few friends of mine have been caught by this where we've been trying to cap a point when the enemy caps ours and we instantly die in the newly locked point before even getting the chance to back out of it (Not to mention we would need a minimum of ~10 seconds to actually run out of that point). I'm not sure how this would be fixed, but it should be addressed somehow; discouraging players from trying to cap points because of the instant death possibility really seems like a harmful mechanic.
Has anyone else experienced these issues & what are your thoughts on fixing it?