If CoD is the bringer of the apocalypse; RO2 is the crazy last ditch effort to stop it.What none of them managed to predict however, was that the world would be destroyed by Call of Duty.
There's nothing wrong with CoD in itself - it's a fun arcade deathmatch game.
They say stupid people have more fun.Respawn, kill, die, respawn, and so on...in a shoebox-sized map.
How is that fun?
For the same reason it was in Quake and Unreal Tournament....
Never played quake or the older UT games, but UT2004's maps where rather large. Typically you would last longer, and in Onslaught some team work and tactics where required to win. From what I have played in CoD 4 and MW2, neither such are present.
RO isn't just great for it's Day-of-Defeat-like gamemode, but because its game mechanics are so different. E.g. free-floating aiming, huge focus on single-shot rifles, etc.
While being different is nice, it is not the most important thing. RO is fun because it is realistic, requires skill, and makes you feel like you are there. CoD fails to convince me that I am playing a game half the time. My mind wonders off as I am button mashing. If 80% of all FPS games became realistic, and where mostly SWAT 4 or Raven Shield style tactical shooters I would not complain one bit.
Soldiers of Fortune?Don't forget Half-Life was born of Quake and RO was born of...
Oh, you're one of the onslaught people. Well, whatever you think of onslaught and the inclusion of vehicles in UT in general, I think we can all agree that they don't really enhance classic UT gameplay but more or less replace it. "Guy with flak" vs. "guy with rl" vs. "guy with link" all stops being important in onslaught, because it's all "guy in vehicle" vs. "guy not in vehicle".Flogger23m said:For the same reason it was in Quake and Unreal Tournament....
Never played quake or the older UT games, but UT2004's maps where rather large. Typically you would last longer, and in Onslaught some team work and tactics where required to win. From what I have played in CoD 4 and MW2, neither such are present.
Hm. Interesting, but I don't agree at all. If every game became a copy of Ravenshield I would admittedly like that more than every game becoming a copy of CoD, but it would be just as boring to me. It would be the same "oh look, another *blanc*" atmosphere that we have now, except I would have liked the game that started the craze a lot more.Flogger23m said:While being different is nice, it is not the most important thing. RO is fun because it is realistic, requires skill, and makes you feel like you are there. CoD fails to convince me that I am playing a game half the time. My mind wonders off as I am button mashing. If 80% of all FPS games became realistic, and where mostly SWAT 4 or Raven Shield style tactical shooters I would not complain one bit.
Respawn, kill, die, respawn, and so on...in a shoebox-sized map.
How is that fun?
Falkenhorst said:They say stupid people have more fun.
Soldiers of Fortune?
Oh, you're one of the onslaught people. Well, whatever you think of onslaught and the inclusion of vehicles in UT in general, I think we can all agree that they don't really enhance classic UT gameplay but more or less replace it. "Guy with flak" vs. "guy with rl" vs. "guy with link" all stops being important in onslaught, because it's all "guy in vehicle" vs. "guy not in vehicle".
So whether you like the mode or not, it really has little to do with what UT used to be all about.
I didn't like UT3 as much as 2004 due to Onslaught being dumbed down with small maps and less freedom. Without Onslaught, UT is worthless to me.
And what it used to be about didn't involve huge, expansive maps and elaborate teamwork but shoebox sized maps (and more players on the bigger maps, so it evens out...) killing, dying and respawning.
Hm. Interesting, but I don't agree at all. If every game became a copy of Ravenshield I would admittedly like that more than every game becoming a copy of CoD, but it would be just as boring to me. It would be the same "oh look, another *blanc*" atmosphere that we have now, except I would have liked the game that started the craze a lot more.
I don't care if a game is similar to another. I prefer good gameplay over being unique but boring. I'd gladly pay again for a Raven Shield like game that was modernized with a new engine, iron sights, and some other realism or tactical based features.
Not about the sorry state of (at the moment: CoD-like) deathmatch games you wouldn't even be interested in if they wouldn't suck (and weren't CoD-like).
CoD effects a lot of games. It ruined Crysis 2 and the new Ace Combat. The Ace Combat developers are being honest and admit that they are copying CoD's style of gameplay and feeling. Everyone is copying CoD's style of gameplay... this means making the game suit the lowest common denominator (people who are not gamers). As a result, just about every game gets dumbed down. No one cares to make a decent story and open SP experience because CoD sold well... no one cares to make a realism based game because CoD sells so well... ect.
I sure hope you're part of a minority. I wish UT would get back to it's vehicleless roots one day. I liked the inclusion of melee and special abilities in UC2 a lot better than the inclusion of vehicles in UT2004. Because they worked well and meshed into UT's gameplay and didn't make it take a back seat to something else entirely.I didn't like UT3 as much as 2004 due to Onslaught being dumbed down with small maps and less freedom. Without Onslaught, UT is worthless to me.
I would gladly pay for a game like that too! But not for fifty of them that are all the same.I'd gladly pay again for a Raven Shield like game that was modernized with a new engine, iron sights, and some other realism or tactical based features.
That's true, unfortunately.CoD effects a lot of games. [...] Everyone is copying CoD's style of gameplay...
I would gladly pay for a game like that too! But not for fifty of them that are all the same.
There's nothing wrong with CoD in itself - it's a fun arcade deathmatch game. The problem is Activision making sure there are no mod tools and releasing community splitting DLC that is such a horrible value it's downright offensive on a personal level.
I'll play MW2. I will never buy their god-awful DLC.
korea or vietnam is next i guess, the vietnam hype never really took off so it will still be seen as fresh i guess.
Agreed. But of course the argument that CoD is killing FPS games has very little if nothing to do with the game's gameplay itself. Rather, IGN is arguing that because CoD is so widely imitated these days, it's stifling creativity. This would be true of any kind of game. If EVERY FPS out there was trying to copy Unreal Tournament in the same way, we'd be having the same discussion.Tribes 2 is one of the greatest games ever made. That's all I'll say.
Unrealistic =/= not fun or "requiring less l33t skillz"
Tribes was actually a ridiculously challenging game online... getting direct hits with your disc launcher while flying across the map and trying to hit other dudes flying across the map ain't easy.
Seriously seriously fun game.
We need a new totally unrealistic GOOD shooter.